" director Gareth Edwards might be most easily described as the "Star Wars" guy and the "Godzilla" guy — though he has far, far greater ambitions than that. Originally a visual effects artist before making the jump to feature films, his unique background provided him with a career path that turned out to be perfectly suited for big-budget Hollywood blockbusters. This skillset is apparent even in his original features, such as 2010's aptly-named kaiju flick "Monsters" and especially his ambitious movie "The Creator" from a couple years back. To nobody's surprise, however, he's also found himself at the helm of several major IP plays, from 2014's underrated "Godzilla" to "Rogue One: A Star Wars Story" to the latest installment in the "Jurassic" franchise.

Whatever you do, just don't call Edwards a "journeyman." Few filmmakers know the advantages and perils of taking on ambitious studio projects quite like he does, yet something keeps bringing him back anyway. It's safe to say that the production of "Jurassic World Rebirth" was even more intimidating than most, namely due to Universal Pictures putting this sequel on the fast track in order to have a summer blockbuster ready by the 2025 corridor. That time crunch meant significantly narrowing down the field of capable directors, which the trades once described as a search for more of a "shooter" than an "auteur." Thankfully, Edwards' distinctive fingerprints are all over the final product.

Prior to the release of "Rebirth," I sat down with Edwards for an extensive and in-depth interview to pick his brain about all facets of his newest film. We discussed how this compared to his experiences on "Godzilla" and "Rogue One," balancing CGI and visual effects versus practical dinosaur animatronics, the factors that went into the ending (including an alternate ending we didn't see), and plenty more.

Note: This interview has been lightly edited for clarity and brevity.