Dotemu Unleashes 'Marvel Cosmic Invasion': A New Brawler Saga Begins!

Published 2 weeks ago2 minute read
Dotemu Unleashes 'Marvel Cosmic Invasion': A New Brawler Saga Begins!

Despite a widespread sentiment of Marvel fatigue, a new entry into the superhero gaming landscape, Marvel Cosmic Invasion, seeks to refresh the genre. Developed by Tribute Games, known for "Teenage Mutant Ninja Turtles: Shredder’s Revenge," and published by Dotemu, this tie-in game successfully captures the essence of classic costumed heroics while introducing innovative concepts to the beat 'em up format. While it doesn't entirely redefine the genre, it brings enough fresh ideas to stand out from other superhero adaptations.

The plot of Cosmic Invasion is straightforward, aligning with the traditional narrative approach of beat 'em up games that prioritize action over extensive storytelling. The evil space entity Annihilus has launched a universe-wide invasion, utilizing mind-control slugs to amass an army of both heroes and villains. In response, a diverse coalition of good guys from across the cosmos unites to confront and defeat him. Though there is some dialogue before each mission, the core focus remains squarely on engaging in satisfying combat against hordes of minions rather than complex narrative exchanges.

The most significant distinguishing feature of Marvel Cosmic Invasion lies in its innovative combat system. Instead of controlling a single superhero, players command a pair, allowing for dynamic switching between characters during intense combat. This tag-team mechanic draws clear inspiration from renowned tag fighting games like the "Marvel Vs. Capcom" series, which is a fitting homage given Capcom's history of creating excellent Marvel-themed beat 'em ups such as "The Punisher." The tagging system is highly flexible, permitting players to switch allies at almost any moment, including mid-combo. This tactical flexibility allows the off-screen hero to regenerate health, ensuring sustained engagement. Furthermore, players can call in various types of assist attacks, enabling both characters to be on screen simultaneously. In practice, this system empowers players to virtually puppeteer both characters at once, orchestrating their own cinematic combat sequences as heroes collaborate to pummel deep-space adversaries in unison. This seamless and fluid interplay between characters is presented as the game's central design philosophy and a major highlight of the experience.

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