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Ubisoft Executives Found Guilty in Landmark #MeToo Trial, Shocking Gaming Industry

Published 1 month ago2 minute read
Ubisoft Executives Found Guilty in Landmark #MeToo Trial, Shocking Gaming Industry

The provided text details a significant legal development in the gaming industry concerning workplace culture. Three former high-ranking executives from the renowned French video game developer Ubisoft, Thomas François, Serge Hascoët, and Guillaume Patrux have been found guilty of enabling a pervasive culture of sexual and psychological harassment. This landmark verdict is particularly notable as The Guardian has characterized it as “the first big trial to stem from the #MeToo movement in the gaming industry,” highlighting its potential ripple effects across the sector.

Investigations into Ubisoft’s workplace environment were initiated in 2020. This came after a wave of revelations from both current and former employees who bravely stepped forward to share their negative experiences at the company, with some accounts reportedly dating back decades. These testimonies painted a grim picture of the corporate culture.

Psychological humiliation and sexual harassment: Three former Ubisoft execs  on trial in France | Euronews

Photo Credit: Euronews.com

During the course of the judicial proceedings, a multitude of former employees provided detailed accounts of incidents. These testimonies covered a period ranging from 2012 to 2020 and encompassed various forms of misconduct, including explicit misogyny, persistent bullying, and various acts of harassment. One particularly stark description came from a former employee who likened the company’s offices in Montreuil, a suburb located east of Paris, to a “boys’ club above the law,” underscoring the perceived impunity and entrenched nature of the problematic environment.

Following their conviction, the three executives, François, Hascoët, and Patrux received suspended sentences. In addition to these sentences, they were also mandated to pay fines. This outcome marks a critical moment for accountability within the video game industry and for the broader #MeToomovement, demonstrating that even high-profile figures in powerful companies can be held responsible for fostering toxic work environments.

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