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The best games of 2025 (so far)

Published 2 days ago4 minute read

If there’s a narrative winding through our list of the 10 best games of 2025 so far, it’s one of behemoths being outdone by far fleeter, and younger, creatures moving underfoot. Big-budget gaming has not had an especially good year of it, culminating in the news that Grand Theft Auto 6—which pretty much everyone assumed had a lock on being the game of 2025—won’t even end up being a game of 2025. In the margins, we’ve seen a few expected contenders rise up. (It never pays to bet against Nintendo, and especially not against Mario Kart.) But we’ve also had a number of games seemingly arrive out of nowhere, completely taking over the conversation despite being first-time offerings from young studios. Building houses, hunting down family trees, waging desperate battles against death: These hyper-focused offerings from the new breed outdid so much of the work from more established creators that it calls the whole top-heavy (and massively expensive) apparatus of industrial-scale game production into question. The triumphs of 2025 have been the victories of big ideas, executed relentlessly, and with little in the way of unwanted bloat.

To tackle these quick-moving targets, we’ve adopted our classic “Games We Liked” format for this mid-year check-in, forgoing a ranked list in favor of laying out, in alphabetical order, the 10 games we most enjoyed in 2025 so far—and the reasons we most enjoyed them.

Avowed

I liked Avowed because it made every nook and cranny of its massive world feel worth exploring. Obsidian’s latest foray into the world of first-person action-RPGs is a remarkably well-realized dive down onto the ground of Eora, the fantasy world previously only viewable from the menu-laden sky of the studio’s Pillars Of Eternity series of more traditional RPGs. I enjoyed Avowed’s fast-paced take on swords-and-spells combat, which blends shooter instincts with meaty character build systems to create unique combinations of powers and abilities. But I also found myself deeply admiring its take on first-person exploration. Every building, every half-glimpsed cave, every waterfall, has something lurking inside to goad players to check it out, and I found myself even more engaged with parkour and environmental puzzle solving than I was with figuring out the best “sword-plus-gun” combination to blast apart a horde of hostile beasts. Often, my reward was delicious, wonderful loot, but just as often I was gifted another glimpse at the game’s excellent writing and lore, which takes the themes of the Eternity games—where mortals both rely on, and live in fear of, tempestuous gods—and blends them with an in-depth exploration of the effects of colonialism on the strife-torn Living Lands. [William Hughes]

Blue Prince

I liked Blue Prince because it changed how I looked at the world. I’m particularly susceptible to roguelites. I’ll dive headfirst into whatever cycle I’m given, as long as I keep getting incrementally better at whatever the end goal is. Blue Prince not only scratches that itch with its randomized build-a-floorplan loop, but incentivizes going on one more run with tantalizing big-brain puzzles that encourage Pepe Silvia-style note-taking. Unlike some, I found the built-in frustrations of not drafting the specific rooms or rolling the equipment I needed to test a particular theory part of the fun: If I couldn’t make progress in one area this time, what section of my increasingly complex codex of ideas could I poke and prod at? That impulse, and the game’s incredible “one more mystery” depth (you’ll start to feel like Jon Voight at the start of National Treasure), had me seeing patterns around my city, and had me dreaming up solutions while doing the laundry. I would find myself counting statues, scanning for secrets, running through possible codes, humming its soothing soundtrack, when I should be doing anything else. The gameplay of Blue Prince hooked me, but its boundless secrets made me into an addict. [Jacob Oller]

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