When a game gets announced, especially with flashy trailers or bold promises, it's easy to get swept up in the hype. But, sometimes, what finally lands on our consoles at launch is something completely unrecognizable. Graphics get downgraded. Mechanics disappear. And players? They notice.
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This list looks at games that changed substantially between announcement and release, and whether they pulled it off in the end. Some stuck the landing and exceeded my expectations, while others faceplanted and then scrambled for months (or years). Some of these launches were frustrating, and others were inspiring, but all of them are worth a second look.

- T for Teen: Fantasy Violence, Animated Blood
- Hello Games
- Hello Games
- Proprietary
- Fair
- 30.5 Hours
- 150 hours
When No Man’s Sky debuted in 2016, it teased endless planets, alien life, and multiplayer. It was a huge promise. Instead, players got barren worlds and missing features (and backlash to go with it).
Some titles became success stories after launch, thanks to dedicated devs and vocal fans. Sometimes, it pays to wait six months.
The game ended up being a completely different experience after the updates, with better scale. I spent the first weekend grinding through empty worlds, thinking I’d seen this planet before. Now? I’ve logged over 250 hours base-building, fishing in alien lakes, and exploring robotic settlements.

Cyberpunk 2077
- December 10, 2020
- M for Mature: Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol
- CD Projekt Red
- CD Projekt Red
- REDengine 4
- Strong
- 75
When it comes to Cyberpunk 2077, pre-launch hype was off the charts, with CDPR’s Witcher 3 pedigree, Keanu Reeves, and visions of a living, breathing dystopia. But December 2020 servers swarmed with bugs, AI was laughable, and Sony even removed it from sale. It's a sad story of horrid mismanagement.

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- Weak
- 34 Hours
- 53
Bethesda unveiled Fallout 76 in 2018 as an online multiplayer Fallout, but the launch was impossibly sad. No NPCs, broken quests, and an empty world that felt more like a copy-paste than a game.
Luckily, a slew of updates eventually led to the game feeling like a Fallout title. NPCs, factions, and a story were added. Perhaps the most significant change was that the game became fun again. Instead of just wandering through an empty forest, you can actually do something.

Watch Dogs
- M For Mature // Blood, Game Experience May Change During Online Play, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol
- Ubisoft Montreal
- Ubisoft
- havok
- Strong
- 20 Hours
At E3 2012, Ubisoft dazzled with a visually stunning, PC‑level demo of Watch Dogs. It had glowing rain and sharp reflections, making a vibrant Chicago city. But when it finally launched, the graphics were seriously toned down.
Some speculated that the downgrade was due to the inclusion of consoles. The team might have been forced to downgrade. Either way, the downgrade left a lot of players feeling misled.
Announced in 1997 to follow Duke Nukem 3D, this sequel became synonymous with “vaporware.” After being announced, the game switched engines and completely changed directions before it was finally launched in 2011.
When it was released, the game existed, but that's about it. It felt dated, and you could tell much of the development was from the 90s, even if the game was published 11 years after the turn of the century. It had already been left behind.

Prey
- M for Mature: Blood, Language, Use of Alcohol, Violence
- Arkane Studios
- Bethesda
- id Tech 4
- Strong
- 16 Hours
- 84
The 2017 Prey reboot started life as a sequel, then shifted midway into a reimagining of the franchise. It changed into an entirely original sci-fi horror game. Despite this, Bethesda insisted on sticking with the Prey title.
Despite the branding mismatch, Prey did deliver a great experience. The title might have lied, but the gameplay absolutely delivered, even if it wasn't what most players were expecting. Instead of something Tolkien-style, I stepped into Talos I, hacking systems and manipulating environments in ways that felt fresh and smart.

Anthem
2.5/5
- February 22, 2019
- T for Teen: Alcohol Reference, Language, Mild Blood, Use of Tobacco, Violence
- BioWare
- Electronic Arts
- Frostbite 3
At its 2017 reveal, Anthem dazzled with soaring exosuits and the promise of a rich live-service RPG. Sadly, by its launch in February 2019, it felt stitched together. It was buggy and thin on content.

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Over the next months, BioWare rolled out 'Acts' and teased a full rebuild with Anthem NEXT. However, by early 2021, the project was completely scrapped. I remember the excitement at E3 fading into frustration post-launch, but I can appreciate that the developers didn't try to continue with something that didn't work.

- T for Teen: Blood, Fantasy Violence
- JapanStudio, GenDesign
- Sony
- Havok.
- Strong
- 12 Hours
When Sony unveiled The Last Guardian in 2009, fans thought it would launch on PS3 by 2011. However, development took so long that the title was forced to shift to the PS4 (and another five-year delay).
Game delays can be a good thing! As frustrating as it is, delays usually mean more polish.
By E3 2015, it resurfaced, still beautiful but noticeably specced-up from its original demo. It might have taken a while, but this is one of the few games where changes and delays actually led to fans being happier with the finished product. I waited nine years for this game, and every second felt worth it.

- M for Mature: Blood, Nudity, Strong Language, Strong Sexual Content, Violence
- BioWare
- Electronic Arts
- Frostbite 3
- Fair
Revealed at E3 2015 and launched in March 2017, Andromeda was meant to usher in a new era without Shepard. The game promised a lot, including procedurally generated planets, but many ambitious ideas were scrapped late in development due to scope issues.
Marketing teams sometimes work separately from dev teams, so trailers can hype features that either don’t exist or aren’t close to being finished. Always take in-engine footage with a grain of salt.
This resulted in a promising game that was plagued by bugs and cutscenes that weren't quite right. Post-launch, BioWare released multiple patches, trying to fix cosmetic issues and balance problems. However, they gave up on major developments by 1.10. I clocked a few dozen hours post‑patch and found enough to spark curiosity and leave me disappointed that it hadn't arrived fully formed.

Final Fantasy 15
- November 9, 2016
- T for Teen: Language, Mild Blood, Partial Nudity, Violence
- Square Enix
- Square Enix
- luminous engine
- Online Multiplayer, Online Co-Op
- Final Fantasy
- PS4, Xbox One, PC, Stadia
- Strong
- 28 Hours
- Extra & Premium
Originally revealed as Final Fantasy Versus 13 back in 2006, the title morphed completely by its 2013 rebranding into Final Fantasy 15. It shifted platforms from PS3 to PS4/Xbox One. What began as a dark spin‑off became a full‑blown action RPG with open‑world travel and daytime cooking.
I remember thinking the Duscae demo at E3 had an absolutely massive scale. But by 2016's release, it had shifted into a genre-defining bromance that stole the hearts of even those who had never touched a Final Fantasy game before.

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