Responsible Gamer Manifesto :: Steam Discussions
Responsible Gamer Manifesto
"If we want the industry to change, we must first change how we consume."
I love video games, but I refuse to be treated like a walking wallet.
I will no longer fund half-finished games, broken promises, or cut content repackaged as DLC.
Some people buy 10 DLCs at €10 each, without realizing they’ve paid €150 for what should have been the base game.
I wait before I buy.
I don’t pre-order.
I don’t fall for CGI trailers.
I listen to real players, not sponsored influencers.
I wait for honest reviews, patches, real feedback. I vote with my wallet.
I refuse to normalize abuse.
To many younger players, a game launching full of paid DLC now feels “normal” —
But no, it’s not normal. It’s not healthy.
A game should be complete at launch. Period.
I refuse to be a sheep.
I won’t defend a bad game just because I used to love the franchise.
Being a fan also means knowing when to say stop.
If a game releases unfinished or broken, I don’t buy it. And I say so.
I support honest developers.
Even the best teams often work in absurd conditions, under deadlines dictated by marketing departments.
I support studios that take their time, listen to their communities, and respect their players.
Video games are cultural works, not just traps for microtransactions.
Every euro spent is a vote.
Before I buy, I ask one simple question:
"Does this game respect my intelligence, my time, and my money?"
What this industry lacks is not talent. It’s not passion.
It’s a community of gamers able to think critically about what they consume.
The day more players:
wait for real reviews,
see through the marketing,
boycott unfinished releases,
demand full content from day one,
...then yes, the balance of power will shift.
And maybe, just maybe, we’ll stop having to “wait for the first 5 DLCs” just to get the game we were promised at launch.
Enough. It’s time to demand better.
I won’t buy this game at launch. I’ll wait until it’s complete, stable, and respectful.