Old concepts, canon, ideas etc from your favourite video games that you wish stuck around or were still canon?
Published 1 day ago• 3 minute read
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Not sure if this counts, but when Ganondorf was first introduced, he was a far less grandiose, more terrestrial character, which is a more interesting angle to me. People complain that Skyward Sword ruined his character but it was really Ocarina of Time - which is the second game to feature him, even if it's the first where he's onscreen -that started him in that direction.
I've gone on at some length about it in an earlier thread, so I'll just leave it here.
In SF1, Ryu defeated & scarred Sagat w/ a DP, plain and simple.
After Alpha, they retconned it so that Ryu had essentially lost, went Satsui, and scarred Sagat w/ a sucker-punch Metsu DP. As a Ryu stan I was like ಠ_ಠ at the time lol. But it was for the best as it was part of the arc to give him some semblance of character development. He's in a p good place in 6.
In Mass effect, the original explanation for the reapers doing what they did was that they kept resetting the galactic civilization in the hopes of finding one species that was sufficiently powerful in biotics enough, so that they could use them to somehow reverse the entropy of the universe.
Which to me is more interesting than what we got in ME3
Fire Emblem 3 (and the FE1 remake within it) had generic enemy male Pegasus Knights, but lore of later games completely denied their existence and they were removed in the later DS remakes.

Fates technically brought back male Pegasus Knights, and even had one playable for the first time, but it was made clear it was an exception (They were riding "Tenma" not "Pegasi", and the name of the basic class is Sky Knight).
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