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+ | {{Era|article1|coreseries|fnafgames}} | ||
+ | :''Not what you were looking for? See [[Five Nights at Freddy's (disambiguation)]].'' | ||
+ | :''Or were you looking for the [[Five Nights at Freddy's (Demo)|demo version]], the [[Five Nights at Freddy's (Mobile)|mobile version]], the [[Console Ports|home console version]], or its [[Five Nights at Freddy's (Film)|film adaptation]]?'' | ||
+ | {{Infobox Game | ||
+ | |name = ''Five Nights at Freddy's'' | ||
+ | |image = FNaF1.jpg | ||
+ | |platform = Windows<br>iOS, Android, Amazon Fire OS, Windows Phone<br>PlayStation 4, PlayStation 5<br>Xbox One, Xbox Series X/S<br>Nintendo Switch | ||
+ | |engine = Clickteam Fusion 2.5 | ||
+ | |dev = [[Scottgames, LLC]]<br>[[Clickteam LLC]] <small>(Porting developer)</small> | ||
+ | |price = $4.99 <small>(Steam/Clickteam ClickStore)</small><br/>$2.99 <small>(iOS/Android/Amazon Fire OS)</small><br/>$7.99 <small>(PlayStation/Xbox/Nintendo)</small> | ||
+ | |genre = Point-and-click<br>Survival horror<br>Simulation | ||
+ | |theme = Horror | ||
+ | |mode = Single-player | ||
+ | |project = Indie | ||
+ | |release = July 23, 2014 <small>(Amazon; demo)</small><br/>July 24, 2014 <small>(IndieDB; demo)</small><br/>August 8, 2014 <small>(Desura)</small><br/>August 18, 2014 <small>(Steam)</small><br/>August 24, 2014 <small>(Android)</small><br/>August 26, 2014 <small>(Amazon Fire OS)</small><br/>August 2014 <small>(Android; demo)</small><br/>September 11, 2014 <small>(iOS)</small><br>December 2, 2014 <small>(Windows Phone)</small><br/>July 30, 2019 <small>(iOS)</small><br/>(<small>''{{Tt|RMST|Remastered}}''</small>)<br>August 19, 2019 <small>(Android)</small><br/>(<small>''{{Tt|RMST|Remastered}}''</small>)<br/>November 11, 2019 <small>(PlayStation)</small><br/>November 28, 2019 <small>(Xbox)</small><br/>November 29, 2019 <small>(Nintendo)</small> | ||
+ | |download = [https://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ Steam Store]<br>[https://www.amazon.com/Five-Nights-at-Freddys-Download/dp/B00M26BP36 Amazon]<br>[https://www.amazon.com/Scott-Cawthon-Five-Nights-Freddys/dp/B00N1HONIO Amazon (Mobile)]<br>[https://play.google.com/store/apps/details?id=com.scottgames.fivenightsatfreddys Google Play Store]<br>[https://apps.apple.com/us/app/five-nights-at-freddys/id912536422 App Store]<br>[https://www.indiedb.com/games/five-nights-at-freddys/downloads/five-nights-at-freddys-demo-113 IndieDB]<br>[http://clickstore.clickteam.com/games/five-nights-at-freddys Clickteam ClickStore]<br>[https://store.playstation.com/en-us/product/UP5549-CUSA16870_00-FNAF100000000000/ PlayStation Store]<br>[https://www.nintendo.com/store/products/five-nights-at-freddys-switch/ Nintendo eShop]<br>[https://www.xbox.com/en-US/games/store/five-nights-at-freddys/9N5253J559LR Microsoft Store] | ||
+ | |rating = Teen{{Tt|*|''Fantasy Violence''}} | ||
+ | |followed = ''[[Five Nights at Freddy's 2]]'' | ||
+ | }} | ||
+ | {{FNaF1 Tabber}} | ||
+ | {{Cquote|During the day, it's a place of joy... But you aren't here during the day. You have the night watch.|Trailer tagline|''Five Nights at Freddy's''}} | ||
+ | |||
+ | '''''{{PAGENAME}}''''', commonly abbreviated as '''''FNaF''''' and often referred to as '''''Five Nights at Freddy's 1''''' or '''''FNaF 1''''', is an indie point-and-click survival horror video game developed and published by [[Scottgames, LLC|Scottgames]]. It is the first installment in the [[Five Nights at Freddy's (Franchise)|''Five Nights at Freddy's'' series]]. A demo was initially released on Amazon on July 23, 2014, and a day later on IndieDB, with the full game launching on Desura on August 8, 2014, and on Steam on August 18, 2014, followed by an Android release on August 24, 2014 (a Android demo also released around this time), Amazon Fire OS on August 26, 2014, iOS on September 11, 2014, and Windows Phone on December 2, 2014. | ||
+ | |||
+ | Scottgames would partner with [[Clickteam LLC|Clickteam]] in 2018 to port the game to all major consoles and update the mobile ports. The "Remastered" titled mobile updates would release on July 30, 2019, for iOS, and on Android on August 16, 2019. This would be followed by an Xbox port on November 28, 2019, and an PlayStation and Nintendo Switch port on November 29, 2019. These ports/updates would fix bugs, remove copyrighted material, and add a subtitles and cheats menu. | ||
+ | |||
+ | Chronologically, the game is the sequel to ''[[Five Nights at Freddy's 4]]'' and ''[[Five Nights at Freddy's 2]]'' and the prequel to ''[[Five Nights at Freddy's 3]]'', which makes it the third game of the series. | ||
+ | |||
+ | Due to its universal success upon release, the game spawned a media franchise for a series of [[:Category:FNAF: Video Games|video games]], [[:Category:FNAF: Spin-Offs|spin-offs]], [[:Category:Books|books]], and [[:Category:Merchandise|merchandise]], as well as a [[Five Nights at Freddy's (Film)|film adaptation]], which was released on October 27, 2023. | ||
+ | |||
+ | == Summary == | ||
+ | <!--This is the official summary from the [http://store.steampowered.com/app/319510 Steam page], so while some elements are contrary to the guidelines on this wiki, please do not change it.--> | ||
+ | ''Welcome to your new summer job at [[Freddy Fazbear's Pizza]], where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is [[Freddy Fazbear]], of course; and his [[Bonnie|two]] [[Chica|friends]]. They are [[Animatronics and Bots|animatronic robots]], programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.'' | ||
+ | |||
+ | ''From your small [[The Office|office]] you must watch the security cameras carefully. You have a very limited amount of [[Power Indicator|electricity]] that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security [[doors]] and no more [[Hall Lights|lights]]! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!'' | ||
+ | |||
+ | ''Can you survive five nights at Freddy's?'' | ||
+ | |||
+ | == Gameplay == | ||
+ | The player controls [[Mike Schmidt]], the night guard at the fictional Freddy Fazbear's Pizza restaurant. The objective of the game is to survive a whole shift, which lasts from midnight to 6 AM (several minutes in real-time), while avoiding the four [[Classic Animatronics|animatronics]] who roam the restaurant after hours. Mike is forced to spend each night in the security office, which serves as a base of operations. The player has a [[Camera Monitor|monitor]] at their disposal to scroll through the security cameras and see where the animatronics are, although the cameras are grainy and poorly lit, and the camera in the [[Kitchen|kitchen]] only provides an audio feed. | ||
+ | |||
+ | The animatronics each have unique movement patterns and will attempt to get inside the office through one of two hallways on either side of the room. The player can activate hall lights to check if an animatronic is outside and shut either of the two doors to keep animatronics out. However, the player has limited power each night, which is displayed via a percentage in the bottom-left corner of the screen. Power will drain over time, although using the monitor, lights, and doors will consume more power, and if the player runs out, all of these features will deactivate for the rest of the night. Freddy himself will then appear in the office, eventually attacking unless the clock hits 6 AM first. If an animatronic does enter the office, it results in them [[Jumpscares (FNaF1)|jumpscaring]] the player and taking them to the Game Over screen before we are brought back to the title screen. | ||
+ | |||
+ | The game's main campaign is split into five increasingly difficult levels, or "nights." Finishing [[Night 5 (FNaF1)|Night 5]] will complete the story and unlock an extra-challenging [[Night 6 (FNaF1)|Night 6]], and clearing that will unlock a customizable [[Night 7 (FNaF1)|Night 7]] that allows the player to adjust each animatronics' difficulty. | ||
+ | |||
+ | For specific information and strategies on each night, look [[:Category:FNaF1: Levels|here]]. | ||
+ | |||
+ | == Stars == | ||
+ | # Beat Night 5 (click [[Night 5 (FNaF1)|here]] for strategy) | ||
+ | # Beat Night 6 (click [[Night 6 (FNaF1)|here]] for strategy) | ||
+ | # Beat Night 7 on 4/20 mode, also known as 20/20/20/20 mode. (click [[Night 7 (FNaF1)|here]] for strategy) | ||
+ | |||
+ | == Reception == | ||
+ | {{Reception | ||
+ | |title=Reviews | ||
+ | |OC=(PC) 78/100<ref name="opencritic">{{cite web|url=https://opencritic.com/game/633/five-nights-at-freddys|title=Five Nights at Freddy's on OpenCritic|work=opencritic.com|accessdate=November 9, 2024}}</ref> | ||
+ | |MC=(PC) 78/100<ref name="metacritic">{{cite web|url=http://www.metacritic.com/game/pc/five-nights-at-freddys|title=Five Nights at Freddy's on Metacritic|work=metacritic.com|accessdate=September 7, 2014}}</ref> | ||
+ | }} | ||
+ | ''Five Nights at Freddy's'' received positive reviews from critics. Indie Game Magazine praised ''Five Nights at Freddy's'' for its simple take on the horror genre, noting that its artistic direction and gameplay mechanics contributed to a feeling of "brutal tension" only worsened by how a player may be familiar with similar restaurants such as ''Chuck E. Cheese's'' and that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game." | ||
+ | |||
+ | ''Five Nights at Freddy's'' was described as a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying." However, the game was criticized for taking too long to load when launched.<ref>[http://indiegamemag.com/five-nights-at-freddys-review-nightmares-and-death-at-chuck-e-cheeses/ Indie Game Magazine's review]</ref> | ||
+ | |||
+ | Omri Petitte for PC Gamer gave ''Five Nights at Freddy's'' a score of 80 out of 100<ref>[http://www.pcgamer.com/five-nights-at-freddys-review/ PC Gamer's review]</ref>, commenting that the game took a "less-is-more" approach to its design and that while "the AI isn't some masterwork of procedural unpredictability," it would "[still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest." | ||
+ | |||
+ | The game's overall atmosphere was praised for emphasizing the fear and suspense of an approaching threat rather than the arrival of the threat itself, executed frequently in other horror-oriented games. However, the gameplay of ''Five Nights at Freddy's'' was criticized for becoming repetitive once a player masters it, as there is "not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won't find anything else past the atmosphere of it all." | ||
+ | |||
+ | On Metacritic, the game's Metascore is 78 with a "Generally Favorable" review based on 8 critic reviews, & its User Score is 7.7 with a "Generally Favorable" review based on 1182 user ratings<ref><nowiki>https://www.metacritic.com/game/five-nights-at-freddys/</nowiki></ref> | ||
+ | |||
+ | Ryan Bates of Game Revolution gave the game a 4.5 out of 5, comparing its camera-oriented gameplay to the 1992 game ''[[wikipedia:Night Trap|Night Trap]]''. He praised the game's minimalistic presentation (with particular emphasis on its audio design and lack of music) for contributing to the terror of the game, along with the fact that the "nervous impulses" of its repetitive gameplay would reach "almost OCD-type levels, adding to the tense environment." In conclusion, he felt that the game was "horror done right," but that it was too short. | ||
+ | |||
+ | ''<nowiki>Eurogamer'</nowiki>''s Jeffrey Matulef compared the animatronic animals in the game to Weeping Angels, who are predatory creatures from the universe of ''Doctor Who'', due to their ability to only move when they are not being observed.<ref>[http://www.eurogamer.net/articles/2014-08-19-five-nights-at-freddys-brings-horrifying-animatronic-animals-to-steam Five Nights at Freddy's brings horrifying animatronic animals to Steam]. ''[[wikipedia:Eurogamer|Eurogamer]]''</ref> | ||
+ | |||
+ | ''Softpedia'' gave the game 4 out of 5 stars, with reviewer Cosmin Anton noting that it "drifts away from the classic first-person horror survival titles," but that the "inability to move combined with the limited power available will make you feel quite helpless in front of those relentless robots that just want to share a bit of their 'love' with you."<ref>[http://games.softpedia.com/get/Games-Demo/Five-Nights-at-Freddy-s.shtml Five Nights at Freddy's Review]. ''[[wikipedia:Softpedia|Softpedia]]''</ref> | ||
+ | |||
+ | == History == | ||
+ | Development for the game started as early as May 2014, as indicated in one of the behind-the-scenes screenshots Scott shared for the game's [[Anniversaries#2nd Anniversary (2016)|second anniversary]]. On June 13, 2014, ''Five Nights at Freddy's'' was submitted to Steam's now-defunct Steam Greenlight platform for community review.<ref>{{cite web|url=https://web.archive.org/web/20160731202519/http://steamcommunity.com/sharedfiles/filedetails/?id=270684111|title=Steam Greenlight :: Five Nights at Freddy's|publisher=archive.org}}</ref> A day later, on June 14, a trailer for the game was uploaded to YouTube<ref>{{cite web|url=https://www.youtube.com/watch?v=RP4UTOek0-Y|title=Five Nights at Freddy's - YouTube|publisher=youtube.com}}</ref> and a Kickstarter page for the game was made;<ref>https://www.kickstarter.com/projects/977464073/five-nights-at-freddys</ref> though it would later be shut down on June 17, 2014. Following the cancelation of the Kickstarter, a demo for the game would be released on Amazon on July 23,<ref>https://www.amazon.com/Five-Nights-at-Freddys-Download/dp/B00M292RFS</ref> with an IndieDB demo releasing the following day.<ref>{{cite web|url=http://www.indiedb.com/games/five-nights-at-freddys/downloads/five-nights-at-freddys-demo-11|title=Five Nights at Freddy's DEMO 1.10 download - Indie DB|publisher=indiedb.com}}</ref> Sometime between late-July and early-August, the game would be promoted on [[Scott Games]].<ref>https://web.archive.org/web/20140820145736/http://www.scottgames.com:80/</ref> ''Five Nights at Freddy's'' would fully release on August 8, 2014, exclusively on Desura.<ref>{{cite web|url=https://web.archive.org/web/20140813230552/http://www.desura.com/games/five-nights-at-freddys|title=Five Nights at Freddy's Windows game | Desura|publisher=desura.com}}</ref> The Amazon page would also receive the full game at an unknown date.<ref>https://www.amazon.com/Five-Nights-at-Freddys-Download/dp/B00M26BP36</ref> Following the success of the release, the game would be greenlit on Steam Greenlight on August 13, 2014,<ref>https://web.archive.org/web/20160401125347/http://steamcommunity.com/sharedfiles/filedetails/updates/270684111/1407942425</ref> along with the version 1.10 update. A day later, on August 14, both the demo and full game would be updated to version 1.12. On August 17, both the demo and full game would be updated to version 1.13. On the following day, August 18, the official Steam version released.<ref>[http://store.steampowered.com/app/319510/ Steam page]</ref> | ||
+ | |||
+ | An Android port was released on August 24, 2014,<ref>[https://play.google.com/store/apps/details?id=com.scottgames.fivenightsatfreddys Google Play page]</ref> and a demo was released shortly after. The mobile version would soon be updated to version 1.2, 1.3, and eventually 1.4. The next day, the game would release on Amazon Fire OS.<ref>https://www.amazon.com/Scott-Cawthon-Five-Nights-Freddys/dp/B00N1HONIO</ref> The Android port was updated to version 1.5 on August 28. The following day, the port was updated to version 1.6 and later 1.6 Patch 2. Version 1.7, 1.71, 1.72, and 1.73, were released on August 30, followed by version 1.76, 1.77, 1.78, 1.79, 1.8, 1.81, and finally, 1.82 on September 3. Version 1.83 would release on September 4, followed by 1.84 the next day. An iOS port would release on September 11, 2014.<ref>[https://itunes.apple.com/US/app/id912536422?mt=8 iTunes page]</ref> Sometime in September-October, 2014, the game was released on the Clickteam ClickStore.<ref>[http://clickstore.clickteam.com/games/five-nights-at-freddys Clickteam Clickstore page]</ref> On December 2, the Windows release would be updated to version 1.131 and the Android release to 1.85, along with a Windows Phone port, that was closely followed by version 1.0.0.9.<ref>https://web.archive.org/web/20141216134027/http://www.windowsphone.com/en-us/store/app/five-nights-at-freddys/ec8f9796-8749-4941-bfa2-392c0bc9b92d</ref> | ||
+ | |||
+ | On June 3, 2015, the game would be added to a [[Five Nights at Freddy's Bundle|''Five Nights at Freddy's'' Bundle]] on Steam.<ref>https://steamdb.info/sub/70013/</ref> Sometime later, the Desura release would be removed from the website following the bankruptcy of Bad Juju Games, Desura's owners. A few months later, the game would receive a Halloween-themed update on October 27, adding seasonal decor to the pizzeria's environment. On June 16, 2017, the iOS port would be updated to version 1.1. A little under a year later, in April, 2018, the production of console and remastered mobile ports were announced to be underway by Clickteam.<ref>https://x.com/Clickteam/status/1120775593765687296</ref> Clickteam's "Remastered" update for iOS would release on July 30, 2019,<ref>https://x.com/Clickteam/status/1156247325364277248</ref> updating the port to version 2.0. The remaster mobile port would be updated a few months later, on August 10, to version 2.0.1. The remastered Android port would be released on August 16, 2019.<ref>https://x.com/Clickteam/status/1162383941342416896</ref> Following the Clickteam update, the Android demo was removed from the Google Play Store. Clickteam would update the Android port on September 2, 2019, updating the game to version 2.0.1. The PlayStation port was released on November 11,<ref>https://store.playstation.com/en-us/product/UP5549-CUSA16870_00-FNAF100000000000/</ref> followed by the Xbox port, released on November 28,<ref>https://www.xbox.com/en-US/games/store/five-nights-at-freddys/9N5253J559LR</ref> and finally, the Nintendo Switch port a day later, on November 29.<ref>https://www.nintendo.com/us/store/products/five-nights-at-freddys-switch/</ref> In December, the Nintendo Switch port would receive an update to version 1.0 Patch 2. | ||
+ | |||
+ | The next year, the Android port would receive an update to version 2.0.2. On August 1, 2020, the iOS port received the same update. Clickteam would release an Xbox-exclusive bundle on October 28 that included ''Five Nights at Freddy's'', titled ''[[Console Bundles#Five Nights at Freddy's: Original Series|Five Nights at Freddy's: Original Series]]''.<ref>https://www.xbox.com/en-us/games/store/five-nights-at-freddys-original-series/9pj2dssxzr0p</ref> In December, Patch 1 of version 1.0 for Switch and Xbox would release around 10th-13th. The next year, on January 12, 2021, Maximum Games would release ''[[Five Nights at Freddy's: Core Collection]]'', which included ''Five Nights at Freddy's''. On December 23, the Android port would receive an update to version 2.0.3, and iOS was subsequently updated to the same version two days later. On March 11, 2022, the console ports were updated to version 1.2. The Android port would be updated to version 2.0.4 on October 4, 2023, with the iOS port being receiving the same update the following day. The Android and iOS ports would be updated to version 2.0.5 on March 7, 2024, and a few months later, the Android port would be updated to version 2.0.6 on June 17. | ||
+ | |||
+ | == Trivia == | ||
+ | * During the game's development, Scott launched a [https://www.kickstarter.com/projects/977464073/five-nights-at-freddys Kickstarter] campaign on June 14, 2014. Its goal was to raise $10,000. Although the campaign ended up being canceled on June 17, 2014, it revealed that Freddy Fazbear was originally going to be named "Freddybear." Pledging the game with the appropriate amount of money would have awarded the backers: | ||
+ | ** '''$10-24''': A wallpaper pack of five desktop wallpapers. ''(Delivered in August 2014)'' | ||
+ | ** '''$25-49''': Game's early release copy, and comes with a wallpaper pack. ''(Delivered in September 2014)'' | ||
+ | ** '''$50-Over''': A role as a beta-tester, and also grants new versions of the game on a weekly basis. ''(Delivered in October 2014)'' | ||
+ | * The game itself was inspired by the game ''Chipper & Sons Lumber Co.'', also made by Scott Cawthon. Many players of the game criticized it because of the graphics, which, according to them, looked like "animatronics." Scott possibly used that criticism to make ''Five Nights at Freddy's''. | ||
+ | * When Scott released the first gameplay video of ''Five Nights at Freddy's'' on his channel, the game seemed to be much more pixelated. On the starting screen, the video also showed a graphic of a man with the number 1 next to it, which shows that at one point in development, the player would have had limited lives. | ||
+ | * Even though there is no specified year in which the game takes place, many have assumed that it takes place around 1993, as the paycheck at the end of the game matches the minimum wage of the time. | ||
+ | * When the game first launched, the newspaper article shown in the intro sequence misspelled "pizzeria" as "pizzaria." which was later fixed patch 1.131. | ||
+ | * The concept of ''Five Nights at Freddy's'' is similar to that of the 2006 comedy film, ''Night at the Museum''. In both stories, the attractions act as expected during the day (the animatronics entertaining the guests, and the museum exhibits staying still), come to life during the night, and both protagonists are night guards who work for security at the establishments. | ||
+ | ** However, the aforementioned film included an object that brought everything to life at night, whereas the game's animatronics can roam at night regardless. | ||
+ | * ''Five Nights at Freddy's'' is the first of two games in the series to have a 16:9 aspect ratio, the other being ''Sister Location''. The rest of the games only have 4:3. | ||
+ | ** However, all of the original mobile versions are natively 16:9. This is one of the possible reasons why the offices from the second and third games and the Bedroom in the fourth game look stretched in the older mobile versions. | ||
+ | ** As of June 15, 2017, the aspect ratio for ''Five Nights at Freddy's 2'', ''Five Nights at Freddy's 3'', and ''Five Nights at Freddy's 4'' were all changed to 16:9, as Scott most likely wanted the games to share the same aspect ratio. | ||
+ | * It is entirely possible to "pause" the game in the PC version by pressing both "CONTROL" and "P." The same method also goes to the other games. | ||
+ | * There is a cheat code for ''Five Nights at Freddy's'' and ''Five Nights at Freddy's 2'' which will automatically skip a night. It can be triggered by holding "C," "D," and "+." In the second game, it requires [[Toy Freddy]]'s nose to be clicked on the poster in the office and held on before triggering the code. This isn't possible in the mobile or console versions of the game. | ||
+ | * In the anniversary images of the Office, Freddy can be seen outside the office but never used. | ||
+ | ** This is likely for when the power goes out. | ||
+ | * The App Stores subtitle for ''Five Nights at Freddy's'' is "You have the night watch." | ||
+ | * On January 16, ''Five Nights at Freddy's'' won three FEAR awards by user choice.<ref>[http://bloody-disgusting.com/news/3324839/fear-awards-best-worst-horror-games-2014/ Your Picks for the Best & Worst Horror Games of 2014!]. Bloody Disgusting!</ref> | ||
+ | * On October 23, 2024, ''Five Nights at Freddy's'' was placed 10th in IGN's "The 25 Best Horror Games Ever Made" article written by IGN Staff. They said the game reminded them of the feeling they would get from the Chuck E. Cheese restaurants as children, stating, "a dimly lit, rat-themed birthday party center with sad pizza, a mostly broken arcade room, and a giant animatronic animal band that would shut down in between songs to stare into the souls of children with giant, dead-eyed looks." They continued saying what made the game so unique is that the game is one of few horror games that kids can play without enduring a lifetime of trauma and that "it’s rare to have a game series that can cater to both young and adult horror fans, but it’s mostly because it features a thing we can all agree on: animatronic animals are terrifying."<ref>https://www.ign.com/articles/best-horror-games</ref> | ||
+ | * ''Five Nights at Freddy's'' is the first and so far only game to get animated key art, with the icon that was used for the games Steam Greenlight page taking Freddy's head off revealing an Endo for a second. | ||
+ | * ''Five Nights at Freddy's'' has 8 minute nights, which are the longest in the franchise's point-and-click survival games. | ||
+ | * Entering 1-9-8-7 with the AI level selection in the Custom Night menu results in a [[Golden Freddy]] jumpscare that crashes the game. This was not in the game at launch, only being added after fans began speculating about the story of the game. In the official console and mobile ports of the game, Golden Freddy's jumpscare does not crash the game, instead sending players back to the main menu. | ||
+ | * The Microsoft Store app on Windows operating systems can still open the store link for the Windows Phone port despite no longer being listed when searched for. | ||
+ | |||
+ | == References == | ||
+ | {{Reflist}} | ||
+ | |||
+ | {{FNaF1 Media}} | ||
+ | {{FNAF Games}} | ||
+ | {{DISPLAYTITLE:''Five Nights at Freddy's''}} | ||
+ | |||
+ | [[es:Five Nights at Freddy's]] | ||
+ | [[it:Five Nights at Freddy's]] | ||
+ | [[pt-br:Five Nights at Freddy's]] | ||
+ | |||
+ | [[Category:FNAF: Video Games]] | ||
+ | [[Category:FNAF: Five Nights at Freddy's Saga]] | ||
+ | [[Category:FNaF1: Media]] |
- Not what you were looking for? See Five Nights at Freddy's (disambiguation).
- Or were you looking for the demo version, the mobile version, the home console version, or its film adaptation?
“During the day, it's a place of joy... But you aren't here during the day. You have the night watch.”
— Trailer tagline, Five Nights at Freddy's
Five Nights at Freddy's, commonly abbreviated as FNaF and often referred to as Five Nights at Freddy's 1 or FNaF 1, is an indie point-and-click survival horror video game developed and published by Scottgames. It is the first installment in the Five Nights at Freddy's series. A demo was initially released on Amazon on July 23, 2014, and a day later on IndieDB, with the full game launching on Desura on August 8, 2014, and on Steam on August 18, 2014, followed by an Android release on August 24, 2014 (a Android demo also released around this time), Amazon Fire OS on August 26, 2014, iOS on September 11, 2014, and Windows Phone on December 2, 2014.
Scottgames would partner with Clickteam in 2018 to port the game to all major consoles and update the mobile ports. The "Remastered" titled mobile updates would release on July 30, 2019, for iOS, and on Android on August 16, 2019. This would be followed by an Xbox port on November 28, 2019, and an PlayStation and Nintendo Switch port on November 29, 2019. These ports/updates would fix bugs, remove copyrighted material, and add a subtitles and cheats menu.
Chronologically, the game is the sequel to Five Nights at Freddy's 4 and Five Nights at Freddy's 2 and the prequel to Five Nights at Freddy's 3, which makes it the third game of the series.
Due to its universal success upon release, the game spawned a media franchise for a series of video games, spin-offs, books, and merchandise, as well as a film adaptation, which was released on October 27, 2023.
Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.
From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!
Can you survive five nights at Freddy's?
The player controls Mike Schmidt, the night guard at the fictional Freddy Fazbear's Pizza restaurant. The objective of the game is to survive a whole shift, which lasts from midnight to 6 AM (several minutes in real-time), while avoiding the four animatronics who roam the restaurant after hours. Mike is forced to spend each night in the security office, which serves as a base of operations. The player has a monitor at their disposal to scroll through the security cameras and see where the animatronics are, although the cameras are grainy and poorly lit, and the camera in the kitchen only provides an audio feed.
The animatronics each have unique movement patterns and will attempt to get inside the office through one of two hallways on either side of the room. The player can activate hall lights to check if an animatronic is outside and shut either of the two doors to keep animatronics out. However, the player has limited power each night, which is displayed via a percentage in the bottom-left corner of the screen. Power will drain over time, although using the monitor, lights, and doors will consume more power, and if the player runs out, all of these features will deactivate for the rest of the night. Freddy himself will then appear in the office, eventually attacking unless the clock hits 6 AM first. If an animatronic does enter the office, it results in them jumpscaring the player and taking them to the Game Over screen before we are brought back to the title screen.
The game's main campaign is split into five increasingly difficult levels, or "nights." Finishing Night 5 will complete the story and unlock an extra-challenging Night 6, and clearing that will unlock a customizable Night 7 that allows the player to adjust each animatronics' difficulty.
For specific information and strategies on each night, look here.
Reviews | |
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Aggregate scores | |
Aggregator | Score |
OpenCritic | (PC) 78/100[2] |
Metacritic | (PC) 78/100[1] |
Five Nights at Freddy's received positive reviews from critics. Indie Game Magazine praised Five Nights at Freddy's for its simple take on the horror genre, noting that its artistic direction and gameplay mechanics contributed to a feeling of "brutal tension" only worsened by how a player may be familiar with similar restaurants such as Chuck E. Cheese's and that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game."
Five Nights at Freddy's was described as a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying." However, the game was criticized for taking too long to load when launched.[3]
Omri Petitte for PC Gamer gave Five Nights at Freddy's a score of 80 out of 100[4], commenting that the game took a "less-is-more" approach to its design and that while "the AI isn't some masterwork of procedural unpredictability," it would "[still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest."
The game's overall atmosphere was praised for emphasizing the fear and suspense of an approaching threat rather than the arrival of the threat itself, executed frequently in other horror-oriented games. However, the gameplay of Five Nights at Freddy's was criticized for becoming repetitive once a player masters it, as there is "not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won't find anything else past the atmosphere of it all."
On Metacritic, the game's Metascore is 78 with a "Generally Favorable" review based on 8 critic reviews, & its User Score is 7.7 with a "Generally Favorable" review based on 1182 user ratings[5]
Ryan Bates of Game Revolution gave the game a 4.5 out of 5, comparing its camera-oriented gameplay to the 1992 game Night Trap. He praised the game's minimalistic presentation (with particular emphasis on its audio design and lack of music) for contributing to the terror of the game, along with the fact that the "nervous impulses" of its repetitive gameplay would reach "almost OCD-type levels, adding to the tense environment." In conclusion, he felt that the game was "horror done right," but that it was too short.
Eurogamer's Jeffrey Matulef compared the animatronic animals in the game to Weeping Angels, who are predatory creatures from the universe of Doctor Who, due to their ability to only move when they are not being observed.[6]
Softpedia gave the game 4 out of 5 stars, with reviewer Cosmin Anton noting that it "drifts away from the classic first-person horror survival titles," but that the "inability to move combined with the limited power available will make you feel quite helpless in front of those relentless robots that just want to share a bit of their 'love' with you."[7]
Development for the game started as early as May 2014, as indicated in one of the behind-the-scenes screenshots Scott shared for the game's second anniversary. On June 13, 2014, Five Nights at Freddy's was submitted to Steam's now-defunct Steam Greenlight platform for community review.[8] A day later, on June 14, a trailer for the game was uploaded to YouTube[9] and a Kickstarter page for the game was made;[10] though it would later be shut down on June 17, 2014. Following the cancelation of the Kickstarter, a demo for the game would be released on Amazon on July 23,[11] with an IndieDB demo releasing the following day.[12] Sometime between late-July and early-August, the game would be promoted on Scott Games.[13] Five Nights at Freddy's would fully release on August 8, 2014, exclusively on Desura.[14] The Amazon page would also receive the full game at an unknown date.[15] Following the success of the release, the game would be greenlit on Steam Greenlight on August 13, 2014,[16] along with the version 1.10 update. A day later, on August 14, both the demo and full game would be updated to version 1.12. On August 17, both the demo and full game would be updated to version 1.13. On the following day, August 18, the official Steam version released.[17]
An Android port was released on August 24, 2014,[18] and a demo was released shortly after. The mobile version would soon be updated to version 1.2, 1.3, and eventually 1.4. The next day, the game would release on Amazon Fire OS.[19] The Android port was updated to version 1.5 on August 28. The following day, the port was updated to version 1.6 and later 1.6 Patch 2. Version 1.7, 1.71, 1.72, and 1.73, were released on August 30, followed by version 1.76, 1.77, 1.78, 1.79, 1.8, 1.81, and finally, 1.82 on September 3. Version 1.83 would release on September 4, followed by 1.84 the next day. An iOS port would release on September 11, 2014.[20] Sometime in September-October, 2014, the game was released on the Clickteam ClickStore.[21] On December 2, the Windows release would be updated to version 1.131 and the Android release to 1.85, along with a Windows Phone port, that was closely followed by version 1.0.0.9.[22]
On June 3, 2015, the game would be added to a Five Nights at Freddy's Bundle on Steam.[23] Sometime later, the Desura release would be removed from the website following the bankruptcy of Bad Juju Games, Desura's owners. A few months later, the game would receive a Halloween-themed update on October 27, adding seasonal decor to the pizzeria's environment. On June 16, 2017, the iOS port would be updated to version 1.1. A little under a year later, in April, 2018, the production of console and remastered mobile ports were announced to be underway by Clickteam.[24] Clickteam's "Remastered" update for iOS would release on July 30, 2019,[25] updating the port to version 2.0. The remaster mobile port would be updated a few months later, on August 10, to version 2.0.1. The remastered Android port would be released on August 16, 2019.[26] Following the Clickteam update, the Android demo was removed from the Google Play Store. Clickteam would update the Android port on September 2, 2019, updating the game to version 2.0.1. The PlayStation port was released on November 11,[27] followed by the Xbox port, released on November 28,[28] and finally, the Nintendo Switch port a day later, on November 29.[29] In December, the Nintendo Switch port would receive an update to version 1.0 Patch 2.
The next year, the Android port would receive an update to version 2.0.2. On August 1, 2020, the iOS port received the same update. Clickteam would release an Xbox-exclusive bundle on October 28 that included Five Nights at Freddy's, titled Five Nights at Freddy's: Original Series.[30] In December, Patch 1 of version 1.0 for Switch and Xbox would release around 10th-13th. The next year, on January 12, 2021, Maximum Games would release Five Nights at Freddy's: Core Collection, which included Five Nights at Freddy's. On December 23, the Android port would receive an update to version 2.0.3, and iOS was subsequently updated to the same version two days later. On March 11, 2022, the console ports were updated to version 1.2. The Android port would be updated to version 2.0.4 on October 4, 2023, with the iOS port being receiving the same update the following day. The Android and iOS ports would be updated to version 2.0.5 on March 7, 2024, and a few months later, the Android port would be updated to version 2.0.6 on June 17.
References
Five Nights at Freddy's 1 Media | ||||
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