Fear
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Line 5: Line 5:|shows=''[[Pixar: In Real Life]]''<br /> ''[[Dream Productions]]''
|shows=''[[Pixar: In Real Life]]''<br /> ''[[Dream Productions]]''
|games = ''[[Disney Infinity: 3.0 Edition|Disney Infinity 3.0]]<br>[[Inside Out: Thought Bubbles]]<br>[[Disney Crossy Road]]<br>[[Disney Emoji Blitz]]<br>[[Disney Heroes: Battle Mode]]<br>[[Disney POP TOWN]]'' (costume)<br>''[[Disney Magic Kingdoms]]<br>[[Disney Speedstorm]]''
|games = ''[[Disney Infinity: 3.0 Edition|Disney Infinity 3.0]]<br>[[Inside Out: Thought Bubbles]]<br>[[Disney Crossy Road]]<br>[[Disney Emoji Blitz]]<br>[[Disney Heroes: Battle Mode]]<br>[[Disney POP TOWN]]'' (costume)<br>''[[Disney Magic Kingdoms]]<br>[[Disney Speedstorm]]''
−|voice = [[Bill Hader]] ([[Inside Out|IO]])<br>[[Jason J. Lewis]] ([[Disney Infinity (series)|DI]], attractions)<ref>[https://twitter.com/TheJLew/status/638133583731781632 Jason J. Lewis on Twitter]</ref><br>[[Tony Hale]] ([[Inside Out 2|IO2]]-Present)
|voice = [[Bill Hader]] ([[Inside Out|IO]])<br>Jason J. Lewis ([[Disney Infinity (series)|DI]], attractions)<ref>[https://twitter.com/TheJLew/status/638133583731781632 Jason J. Lewis on Twitter]</ref><br>[[Tony Hale]] ([[Inside Out 2|IO2]]-Present)
|inspiration = Emotion of {{WikipediaLink|fear}}<br>A raw nerve (design)
|inspiration = Emotion of {{WikipediaLink|fear}}<br>A raw nerve (design)
|occupation = [[Riley Andersen|Riley]]'s fear
|occupation = [[Riley Andersen|Riley]]'s fear
Fear is a main character in the Disney•Pixar Inside Out franchise, as one of the emotions inside the mind of Riley Andersen.
Who is Fear's main responsibility in the Inside Out franchise?
In the Disney•Pixar Inside Out franchise, Fear is one of the five emotions in Riley Andersen's mind. His main role is ensuring Riley's safety. He identifies as a coward and often exhibits uncertainty, reflecting his namesake emotion.
Provided by: Fandom
What event led to the creation of Fear in Riley's mind?
In Riley's mind, Fear was conceived following the creation of Sadness. His inception was triggered by Riley's first encounter with a plug, teaching her to sidestep the hazard of tripping, thereby ensuring her safety.
Provided by: Fandom
What is Fear's primary role in Riley's life?
In Riley's life, Fear serves as a protective force, ensuring her safety and well-being. He acts as a voice of reason among her emotions, discouraging risky decisions. He also strives to maintain a peaceful relationship between Riley and her parents. Despite his protective nature, Fear's perpetual anxiety can sometimes obstruct beneficial decisions for Riley. Interestingly, he shows no fear towards Riley's nightmares.
Provided by: Fandom
How does Fear contribute to Riley's decision-making process?
Fear is integral to Riley's decision-making, acting as a voice of caution against risky choices. His focus on Riley's safety leads to constant worry about potential dangers. However, his inherent uncertainty can cause him to reject beneficial decisions. Despite his anxiety, Fear critiques Riley's nightmares without fear. His attempt to emulate Joy's role during her absence had unintended negative effects.
Provided by: Fandom
Who is the voice actor for Fear in the Inside Out movie?
In the Pixar film Inside Out, the character Fear was voiced by Bill Hader. Tony Hale will lend his voice to Fear in the upcoming sequel, Inside Out 2.
Provided by: Fandom
Fear was created right after Sadness was born in Riley's mind. When Riley first encountered a plug, Fear came into being so that Riley learned to avoid the risk of tripping over it.
- Fear's main job is to protect Riley and keep her safe. He is constantly on the lookout for potential disasters and spends time evaluating the possible dangers, pitfalls, and risk involved in Riley's everyday activities. There are very few activities and events that Fear does not find to be dangerous and possibly fatal.
Fear, as his name states, is the literal embodiment of primal feelings of being scared and fight-or-flight. He cares very much about Riley's safety and her well-being and is very concerned about the choices Riley makes in her life. Unlike the rest of the Emotions, he is wary, jumpy, and suspicious of whatever lies before him since his job requires him to observe that Riley is well-suited in her current environment, as such, he has to consider and evaluate every possible thing that could endanger her.
When the other emotions try to take a more dominant role, Fear tends to be the voice of reason to convince them not to go through with potentially risky decisions, such as when Riley decided to run away back to Minnesota. Out of desire to avoid tension, he's usually the pacifist in the group, wanting to make Riley responded properly to her parents without causing aggravation between them and Riley. However, Fear's uncertainty and cowardice can also cause him to turn down decisions that would potentially help Riley.
Fear also has a tendency to be sarcastic, especially when he's on Dream Duty, and he hates doing it. Surprisingly, despite being the very definition of being scared, he's not afraid of Riley's nightmares, going as far as to critique and view many of Riley's dreams and nightmares as "cheesy" and "lacking plot lines". As stated in the promotional clip "Shoes of Doom", Fear also claimed that he isn't scared of everything, despite the many things that do indeed scare him on a daily basis (such as the movie of the same name that Riley and the other emotions were watching).
Fear is a thin and lanky emotion. He has light purple skin, a long bean shaped nose, one curled strand of hair, thick purpleish-black eyebrows, and purple eyes.
He wears a powder blue shirt with thin white stripes, a houndstooth sweater vest, a magenta bow tie, violet pants, and black dress shoes. In the sequel, he is shown wearing dark purple footie pajamas and a matching nightcap.
Fear appears in this film as one of the five emotions inside Riley Andersen's mind and the third one to be introduced. He works at Headquarters with the other emotions. His position is to keep Riley safe. When Riley and her parents relocate to San Francisco, he, Anger, and Disgust are upset about the shortcomings that came with the move, but Joy manages to have the bright side of the situation. When Joy and Sadness get lost in Riley's mind, along with the core memories (relevant memories that power up islands that represent Riley's personality), Fear proposes that he and the remaining emotions act like Joy until she returns. Unfortunately, this backfires as he, Anger and Disgust are unable to make Riley joyous due to their respective emotion representations and he and his friends unintentionally cause Riley to make decisions that lead to the Islands to fall into an abyss that erases memories.
Fear attempts to give up and exit headquarters, but the memories that he and the other emotions have produced prevent that from occurring. When Anger proposes influencing Riley to take a bus back to Minnesota since she was happier there, Fear talks him out of it. He handles dream duty (a job where an emotion watches a dream) where the actions of Joy, Sadness, and Riley's imaginary friend, Bing Bong and Jangles the Clown, cause him to freak out, prompting Anger to put his plan into action. Fear nervously voices his disagreement with the idea, though he is too indecisive to stop Anger carrying it out and passively allows it to occur. However, Anger's plan causes the remaining Islands to crumble into the abyss.
Realizing their mistake, Fear and Anger try to remove the idea from the control panel, but this proves to be impossible. When Joy and Sadness make it back to headquarters, Fear, Disgust, and Anger beg Joy to fix the crisis, but Joy lets Sadness fix it. With the disaster averted, Riley's life improves, with new Personality Islands made by the emotions and a bigger control console that the emotions use to control Riley.
Fear returns in the short along with the other emotions.
Fear returns along with the other emotions for the sequel, having a more important role and continues his role of keeping Riley safe, as seen when during the last game of the hockey season he protected Riley from colliding with a player from the opposing team and immediately reminded her to put on her mouthguard. Fear along with the other Core Emotions continued to exist peacefully, each respecting the other's role in Riley's life. They maintained this peace until one day, they woke up to the puberty alarm flashing. Joy pulled the alarm and sent it to the Back of the Mind, but then mind workers came in and did some work updating the Console. After this, they discovered that the console was much more sensitive, with only a light touch causing Riley to have an extreme emotional response.
As Riley headed to Coach Roberts' hockey camp, the emotions remembered that Val Ortiz, whom Riley idolized, had gotten onto Roberts' team, the Firehawks, as a freshman. On their way to camp, Riley learned that her best friends, Grace Hsieh and Bree Young, weren't going to be going to the same high school with her. When they got dropped off and Grace and Bree walked away, Sadness finally had Riley cry. Once she was done crying, she started walking toward the building and ran into Val. Riley started rambling about Val and it was during this exchange that the emotions noticed the console was orange. They wondered who did that and met Anxiety, who introduced herself and Riley's other new emotions: Envy, Embarrassment, and Ennui. Joy happily welcomed them, saying she'd learned that all emotions were important for Riley.
Anxiety quickly took control of Riley, saying Riley needed to focus on making new friends who would come to her new school to secure her future. The emotions initially respected Anxiety's plan and actions, but eventually started to question her actions. When they tried to fight back, Anxiety had Embarrassment put the five original emotions in a jar and send them to the Vault. There, they found Lance Slashblade, Bloofy, and the Deep Dark Secret, who were asked for their help by Joy and Emotions, however, Bloofy would only agree to help them if they gave him something in return, while Lance said it was his own journey. However, once Disgust flattered Lance, he agreed to help them. Unfortunately, he was unable to get them out of the jar, but the Deep Dark Secret was able to break the glass and release them. Once they were out, Bloofy summoned Pouchy, who gave them the dynamite they needed to get out of the vault. While Bloofy and Lance left with them, Deep Dark Secret decided to stay in the vault.
Upon leaving the Vault, Joy led the group, saying they needed to get Riley's Sense of Self before they could return to Headquarters. She decided they could follow the Stream of Consciousness to the Back of the Mind. Joy thought she knew how to get there, but since Riley's mind had changed, she no longer did. Sadness started to cry over everything changing. When they finally go to the stream, Sadness reminded them that there would be no one in Headquarters to call them back, so Joy decided that Sadness would climb a Recall tube back to Headquarters while the rest of them went to find the Sense of Self.
They rode through the Stream of Consciousness until Ennui, by making Riley sarcastic, caused a Sar-Chasm to open, splitting the stream into two parts. This left the Emotions to have to go the long way around. This led them through Imagination Land, which had changed a lot since the last time Joy was there. Among the changes was Fort Pillowton, which had grown and was orange. They went inside and found several mind workers, on order from Anxiety, drawing potential negative scenarios that could happen at Riley's camp so she could prepare for all of them. Joy took an empty station and drew a positive scenario, then led the others to do the same. This led the mind workers to rebel and draw positive scenarios as well, then they started a pillow fight. They left when some mental cops arrived and used a Future Careers Parade balloon to escape. They held it until they were caught in a Brainstorm that forced them to let it go. Using a big idea to get out of the storm, Fear told his companions to hold on to them and then he pulled his bow tie and activated his parachute, and they landed on safe ground.
Finally, the emotions got to the Back of the Mind and retrieved the Sense of Self, but when Sadness tried to bring them back, Anxiety broke the Riley Protection System, stopping her and stranding them in the back of the mind. Anger had the idea to call Pouchy and see if he had anything that could help them. Anger pulled dynamite out of Pouchy, which gave Joy the idea to use it to cause an avalanche of memories they could ride back to Headquarters. This worked and they ended up back in the belief system, along with all the memories. As new beliefs formed from them, they went back to Headquarters, where they tried with the other emotions to remove the new, anxious sense of self. They were unable to as Anxiety had taken over and was flying across the console, trying to fix the problems she'd created. Joy stepped in and got Anxiety to relinquish control. This allowed them to remove the anxious sense of self and replace it with the old one. Then Joy realized it was keeping a new, more complex sense of self from developing, so she removed it and let the new sense of self replace it. This resolved Riley's problems and after reconciling with Bree and Grace, Riley voluntarily called Joy and helped her reintegrate into the hockey game.
Later, when Riley had returned to school, the emotions had learned to co-exist peacefully, with each respecting the others' roles. On the day that Riley was supposed to receive an email to learn whether or not she'd made the Firehawks, Anxiety started to panic until Joy got her to focus on things Riley could control. Fear and the rest of Emotions agreed that they loved Riley and would celebrate for her either way. When Riley finally got the email, she smiled.
Fear appears as an animatronic in the Inside Out pre-parade at Disney's California Adventure.
He made his first live appearance in the new Disney On Ice show, Follow Your Heart which debuted on September 2, 2016.
Fear appears in Disney Infinity's third installment as a playable character. His abilities include heightened speed, generating memory orbs, and emitting pink energy that can destroy enemies all around him.
Disney Heroes: Battle Mode

Fear in Disney Heroes: Battle Mode
Fear is a playable character in Disney Heroes: Battle Mode. Fear is Back-Line Support role hero. Fear deals damage to enemies by screaming on full on panic and also applying scare debuff. Fear also buffs his allies by throwing hockey helmets to shield them, this shield also protects allies from first 4 disables and sents them back to enemies. Fear has unique buff 'Dread', this buff allows Fear to increase armor on himself and allies and also decreases taken critical damage.
Fear has friendship campaigns with Anger and Rex. Fear also has friendship campaigns with Hopper and Daisy Duck.
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