Echoes of the Unread: A New NES Adventure · Interview · Let's get 8-bit with Matt Tuttle
A.J. ▸ is a delightful protagonist and the singing mechanic really fleshes out the gameplay. Can you describe the ways in which singing affects the game world that you're particularly excited for players to experience?
Matt ▸ One of my goals when developing the game was to give the player "AHA!" moments. There might be more to the basic mechanics than initially meets the eye.

A.J. ▸ The fact that you can explore various books is a great way to expand the game world. How did you render these stages to stand out as unique while also complementing the gameplay?
Matt ▸ This was one of the struggles developing the game. Most of the book genres have a mix of personal aspects and playing with the tropes of that area. The Romance book was one of the most difficult to design but I think it turned out to be my favorite.
A.J. ▸ The dialogue in the demo is hilarious. What kind of quirky characters can players look forward to in the full game?
Matt ▸ Thank you so much! At some point, you'll meet the librarian, a love struck couple, a lost dog, and several others. Oh, and the cowboy you banged up in the demo might need some future help.
A.J. ▸ Besides singing, will get any other skills and abilities? Which ones were your favourite to implement?
Matt ▸ There are other abilities. I didn't want to add a double jump but there is a special pair of boots that I had fun adding.
A.J. ▸ Finally, the silly question of the day: if let you visit a classic game in a level, which one would love to explore most?
Matt ▸ It might sound odd, but . The horror book started as a film noir or detective genre and I think Rhapsody would be an excellent crime solver.


