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007: Legends

Published 15 hours ago15 minute read
007: Legends

Offical Boxart

Release Date: 2012
Developer: Eurocom
Publisher: Activision
Series: James Bond
Platforms: PS3, PC, Xbox 360, Wii U
Genre: First-person shooter


007: Legends incorporates six of Bond's movies : Goldfinger, On Her Majesty's Secret Service, Moonraker, Licence to Kill, Die Another Day and Skyfall.


The following weapons appear in the video game 007: Legends:

As in the 2010 GoldenEye 007, Bond's starting weapon in every mission is a Walther P99 equipped with a detachable suppressor; for some reason it is shown much larger than in GoldenEye. The P99 is relatively weak and can only accept the extended magazine and compensator accessories, but has a generous 16-round magazine.

The player character holds the Walther P99. Note the correct European-style Glock sights.

A shot right between dropping out the old magazine and inserting the new one. It is also missing its decocking lever.

The Walther PPK is an weapon unlockable only through entering "g3tb0nd" into the cheats option in the extras. Once unlocked it can be used in both multiplayer and campaign as a toggle in the difficulty options, taking over as Bond's starting weapon. As with the aforementioned P99, the PPK features a detachable supressor, however capacity is greatly reduced to 8 rounds.

Unfortunately, the PPK is seemingly a victim of the game's rushed development as in Moonraker and the Skyfall levels, the game can softlock due to bugs involving the PPK.

Promotional render for the PPK.

The Walther PPK/S (a Walther PPK variant meant to comply with US import laws) is an available handgun in game, going by the moniker "Benetti TC32", with "32" probably refering to .32 ACP, a caliber in which the firearm is available. It is also the standard fiream of CIA agent Jinx in-game, unlike her movie counterpart (see Die Another Day).

Walther PPK/S (.380 ACP) with Pachmayr grips. Note the solid metal backstrap, absent in the PPK.

The player character holds the Walther PPK/S. The PPK/S is usually seen with color matching safety, magazine release, trigger and hammer. This one however features a black hammer and magazine release (common in the .22 LR version), and stainless trigger and safety lever. The sights are also raised to an extreme level.

Reloading the PPK/S. Note the partially cocked hammer, which would render the pistol unfireable in reality.

The Kel-Tec PMR-30 is available in the Die Another Day and Moonraker levels, and is also used by Pam Bouvier in the Licence to Kill level. It is referred to as the "Tec-Fire RF30" in-game. It is a fairly weak pistol, although it makes up for this with an enormous 30-round magazine and the ability to mount a reflex sight. Surprisingly, it is not able to equip the full-auto accessory despite having a suitably large magazine to make use of it. This is the first known major media appearance of this gun.

The player character holds the Kel-Tec PMR-30...

...and then reloads it, apparently believing that whatever they encounter next won't be stopped by 26 .22 Magnum rounds, but will be stopped by 30. As you wish.

The Beretta 93R is an available handgun in-game, and is referred to as the "Kunara V". It has an incorrect 18-round magazine capacity (actual magazines for the weapon hold 10, 15, 17, or 20 rounds, not counting some higher-capacity aftermarket ones).

The player character holds the Beretta 93R. Note the incorrect uncocked hammer; the actual 93R is single-action only.

The Mauser C96 is yet another in-game handgun, appearing as the "Red 96".

Mauser C96 "Red 9" - 9x19mm

The player character holds the Mauser C96. Note the incorrect uncocked hammer.

Reloading the C96, which is conspicuously lacking in the "opening the bolt and inserting rounds through the ejection port into the integral magazine like an actual C96" department. Note both the engraving on the magazine, and the fact that the extended magazine accessory (which doesn't actually visually alter the weapon in any way) raises the gun's capacity to an astounding 30 rounds, rather than the correct 10 for a magazine of this size.

The Beretta 418 is available in-game, referred to simply as the "Pearl Grip 418". The weapon's presence is presumably a nod to James Bond carrying a suppressed one in his first five novels before acquiring his iconic Walther PPK. A pearl-gripped Beretta 418 was also used in the movie From Russia with Love by Tatiana Romanova (Daniela Bianchi) in a continuity error.

The player character holds the Beretta 418. Notice how they're not actually depressing the grip safety, which would render this pistol unable to fire.

Reloading the 418. As the name would suggest, the weapon is fitted with pearl grips. Also note the magazine beneath the pistol, which is completely solid and unloaded.

A post-1968 US import Tokarev TT-33 is an available pistol in-game, referred to as the "Torka T3". As in Goldeneye Reloaded, it has the star grip marking of a Soviet TT-33, with a safety of the same type used on imported Polish Pw wz. 33s.

Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips

Pw wz. 33, US import version showing aftermarket safety - 7.62x25mm

The player character holds the TT-33. Note the non-standard design of the hammer.

Reloading the TT-33. Note the safety behind the trigger, a requirement for TT-33s imported into the US after the Gun Control Act of 1968.

The famous single-shot breach-loaded Golden Gun from The Man with the Golden Gun is available for use in-game. It's distinctive appearance is due to the fact its supposed to composed of a lighter, a pen, cufflinks and a cigarette case.

The Golden Gun prop from The Man with the Golden Gun. Fires fictional custom-made 4.2mm 23-carat golden bullet with traces of nickel.‎

The player character holds the golden gun.

The Taurus Model 608 is an available handgun in-game, and is referred to as the "Iguana .44" (which is incorrect, as the 608 is actually chambered in .357 Magnum).

Taurus Model 608 with 6.5" barrel and a matte finish- .357 Magnum

The player character holds the Taurus Model 608. Note the incorrect 7-round capacity...

...which is at least consistent with the weapon's model, as seen during a reload.

The Smith & Wesson Model 29 is usable in-game, and is gold-plated and fitted with pearl grips. This is a reference to Auric Goldfinger's gold-plated (but ivory gripped) Colt Official Police in Goldfinger and Goldfinger's standard weapon in-game.

Smith & Wesson Model 29 with nickel finish - .44 Magnum

The player character holds the Smith & Wesson Model 29.

Reloading, which apparently involves hitting a nonexistent extractor rod.

The Vz. 61 Skorpion is an available submachine gun in-game, possessing a correct 20-round magazine capacity. It appears as the "KL-033 Mk2", as a reference to its infamous GoldenEye incarnation, which was known as the "Klobb".

Sa. Vz. 61 Skorpion - .32 ACP

How much you wanna bet I can throw a .32 over them mountains?

7 failed attempts later, "U.N.C.L.E. Rico" reloads his Skorpion. Note that, in spite of the 20-round capacity, the weapon's magazine model seems to be a 10-rounder.

The Daewoo K7 is another available submachine gun in-game, going by the name "Danyo LT7".

Daewoo K7 with picatinny rail and C-More Railway Series red dot sight - 9x19mm

The K7 in first-person view.

Reloading the K7. Note both the unloaded magazine and the selector set to safe.

The H&K MP5A2 is yet another option for those desiring a submachine gun in this game. Its in-game name, as it has been in previous titles, is "Sigmus 9".

Heckler & Koch MP5-N an A2 model with a Navy Trigger Group - 9x19mm

The MP5 in first person. Note the bizarre rear sight, chopped front sight hood, and modified stock (the standard MP5A2 stock covers the entire rear of the receiver).

The Heckler & Koch MP7A1 is a selectable SMG in-game, going by the name "Stauger UA-1".

The MP7A1 in first person.

Reloading the MP7A1. Note the non-standard grip texture, RIS-type foregrip, and white selector markings.

The TDI Vector is also available in-game, being referred to as the "Strata SV-400".

The Vector in first person.

Dropping an empty magazine from the Vector, despite there being 15 rounds left in it. Note the attached foregrip.

Rounding out the list of available SMGs in-game is the Saab Bofors Dynamics CBJ-MS or, as the game calls it, the "Dynamiks PT J-20".

Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS

The player character holds a CBJ-MS, not bothering to make use of the stock or foregrip.

The M4A1 is a usable assault rifle in-game, going by the same "Terralite III" name as it had in previous games. The in-game model is reused from GoldenEye Reloaded's Terralite III and the "TND-16" in 007: Quantum of Solace. The M4A1 is equipped with an irremovable vertical foregrip.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm

The M4A1 in first person. Note the aftermarket H&K-esque front sight. Also note the apparent misunderstanding of how detachable carrying handles work; the handle is supposed to be a closed loop, so the top rail shouldn't be visible underneath it.

Reloading the M4A1. Note the red line on the selector, which is set to safe.

The Beretta ARX-160 is another available assault rifle in-game, where it is referred to as the "Bennetti ARV".

Beretta ARX-160 with 12" barrel - 5.56x45mm

The ARX-160 in first-person. The weapon seems to have been rendered too small.

Another available assault rifle is the SAR-21 or, as the game calls it, the "STK-21 Commando". For some reason, it has the iron sights from an FN SCAR-series rifle, along with a vertical foregrip.

ST Kinetics SAR 21 MMS with EOTech 551 holographic sight and vertical foregrip - 5.56x45mm NATO

The SAR-21 in first person.

Reloading the SAR-21. Note the opaque magazine, compared to the real weapon's translucent ones.

The SAR-21 in the weapon selection menu.

The "Kalos TT9", a SCAR-L, is another available assault rifle in-game. Like many of the game's other weapons, it is fitted with a non-removable foregrip.

Third Generation FN SCAR-L - 5.56x45mm NATO

The SCAR in first person. Note that, like in some other games, the top half of the rear sight has been removed.

Reloading the SCAR. Note that the safety is on.

A revamped version of the AKM model from GoldenEye Reloaded is available in-game, appearing as the "AK-47", notably appearing in the level based on Licence to Kill. Instead of the incorrect MP5-style scope mount seen in Reloaded, it has an AK-style bracket mounting rail. As before, the AKM is fitted with a smooth AK-47 type handguard rather than the "palm swell" AKM handguard.

Reloading the AKM. Note the smooth handguard. The text on the rail system reads "OPTICAL MOUNT SYSTEM".

An M14 in a Sage stock is also available in-game.

M14 with Sage stock and scope - 7.62x51mmm

Reloading the M14. Note the bipod.

The "Camara US6" shotgun in-game seems to be based on a Cybergun "Mossberg 590" airsoft shotgun (which, visually speaking, seems to have more in common with certain Remington 870 variants), particularly distinguished by its tiny box magazine, which, contrary to its in-game capacity, looks as if it could barely contain 2 cartridges.

Airsoft Cybergun Mossberg M590 airgun

The "US6" in first person. The model does differ somewhat from the Cybergun model, with notable differences including the heat shield and slightly different rail system...

...which, as can be seen while replacing the tiny box magazine, seems to have been based on an AK-style rail bracket meant to be fitted to a side dovetail rail.

The custom Remington 870 from GoldenEye 007 returns, still called the "PT-9 Interdictus." The weapon no longer has any shells in the spare shell holder and has new iron sights; in addition the foregrip has been changed to what appears to be the front grip of a Kel-Tec KSG shotgun fitted with a vertical foregrip. The Remington 870 appears in the first section of the Goldfinger level in the hands of Goldfinger's Korean guards, and can be modified with a suppressor, compensator, extended magazine and / or reflex sight.

Remington 870 with full-length Picatinny rail system - 12 gauge

Kel-Tec KSG with Magpul RVG foregrip - 12 gauge

The customized 870 in first person. Note the rather absurd 9-round capacity.

Reloading the 870. It would be rather awkward to operate the pump with the foregrip mounted that far back.

A SPAS-12 is another available shotgun in-game, where it goes by the name "Drumhead Type-12". For some reason, the stock is always folded.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge

The SPAS-12 in first person.

Reloading the SPAS, which is very clearly marked with its in-game alias. The top line of text reads "PUMP ACTION COMBAT SHOTGUN" (the actual SPAS can be fired in pump-action or semi-auto), and the middle line reads "CRT NO: 901 EURO 0045 FT", whatever that means.

Rounding out the list of available shotguns is the USAS-12, which the game calls the "Masterton M-557". The weapon in-game uses a 12-round drum, which doesn't exist; the real USAS can use either a 10-round box magazine or a 20-round drum.

Daewoo USAS-12 with 20-round drum - 12 gauge

The USAS in first person. Note the rather large iron sights and strange pattern on the drum.

The fantastically rare Walther WA 2000 is an available sniper rifle in-game. Of note is that that is its in-game name- unlike many of the game's other weapons, this one has a completely unaltered name, along with proper Walther trademarks. A Walther WA 2000 was used in The Living Daylights by Timothy Dalton when shooting at the "KGB Sniper".

Walther WA 2000 - .300 Winchester Magnum

The WA 2000 in first person. Note the obvious Walther trademarks.

The SVD Dragunov also makes an appearance in-game, going by the name "Pavlov ASR".

SVD Dragunov - 7.62x54mmR

The SVD in first person. Note the non-standard scope fitted to a side-mounted rail bracket.

Reloading the SVD. Note that the holes in the handguard are rather obviously just part of the texture.

The Accuracy International Arctic Warfare appears as the "Gambit CP-208", and features a side-folding stock. Holds only 5 rounds instead of the correct 10, suggesting that it was supposed to be an AWM or AWSM.

Accuracy International Arctic Warfare with folding stock - 7.62x51mm NATO

The player character (rather loosely) holds an AW.

Reloading the AW. The 7.62mm magazine is evident on this picture, distinguishing it as an AW, and not an AWM variant. The text on the side of the receiver is completely illegible, at least from this angle.

The Mk 12 Mod 1 Special Purpose Rifle is another sniper rifle available in-game, where it is referred to as the "AS-15 MK12". Oddly, it uses what appears to be a 20-round magazine, but only holds 10 rounds in-game.

Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Parker & Hale bipod - 5.56x45mm NATO. The version in the game is a Mod 1 with a full railed handguard and Magpul PRS stock.

The Mk. 12 in first person. In case you couldn't tell by now, this is the default scope for all the sniper rifles.

On the level Shanghai, Patrice's custom takedown sniper rifle from Skyfall is usable.

Patrice taking aim with his custom rifle. NOTE: this is a screenshot from Skyfall, not an in-game shot.

The RPG-7 is the game's resident rocket launcher, and is called the "MJR-409".

The RPG-7 in the player character's hands. Note that the weapon's rear sight seems to be fitted to an AK-style aftermarket side rail bracket, rather than just being properly attached to the weapon itself.

Much as the RPG-7 is the game's lone rocket launcher, the Milkor MGL is its grenade launcher, going by the moniker "Militek GL6".

The MGL in the hands the player character. Note the top-mounted accessory rail; this is used for mounting sights, should the player decide to attach one.

Dillion Aero M134 Miniguns can be seen mounted in various places, including on the EMP-hardened transport helicopter.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO

The player character firing a Dillon Aero M134 Minigun in the On Her Majesty's Secret Service-based level of the campaign.

Other

Moonraker Laser Gun

A fictional laser weapon based on the ones seen in Moonraker (which were, in turn, dressed-up replicas of IMI Uzis) is available for use in-game.

IMI Uzi with buttstock collapsed - 9x19mm

Publicity still of James Bond and Holly Goodhead with their laser-firing weapons.

A player character holding a Moonraker laser weapon.

Like above, but with a scope and black finish.

The Moonraker laser gun being fired in-game.

Moonraker Pistol Laser

A fictitious pistol version of the Moonraker laser weapon is also available in-game.

The laser pistol in first person.

Replacing the laser pistol's strange glowing blue capsule, which apparently serves as a power source.

Compressed Air Pistol

The compressed air pistol used by Kananga in Live and Let Die is available in Legends multiplayer as a secondary weapon.

Kananga holds the compressed air pistol in Live and Let Die.

A well-dressed player character holds the air pistol. "He always had an inflated opinion of himself."

Deciding that 23 shots simply isn't enough, they then decide to reload it.

Grappling Gun

A seemingly fictitious grappling hook-firing pistol appears in the game.

Why carry one grappling gun when you can carry 2?

Pen Gun

Starting on the Licence to Kill level, Bond starts with a fictional pen gun as a permanent part of his inventory, with three different types of ammunition. It functions as a perfectly silent gun which can fire either sound rounds to distract enemies by drawing them towards the point of impact, tranquiliser rounds and also allows Bond to knock out "civilians" (ie, people he isn't allowed to kill) at a distance. The final type is an electrical round capable of electrocuting multiple targets in it's direct vicinity.

The pen gun in the campaign's Moonraker-based level.

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