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|founders = | |founders = | ||
|employers = [[Henry J. Waternoose III]] (CEO, formerly)<br>[[James P. Sullivan]] (CEO)<br>[[Mike Wazowski]] (Co-CEO) | |employers = [[Henry J. Waternoose III]] (CEO, formerly)<br>[[James P. Sullivan]] (CEO)<br>[[Mike Wazowski]] (Co-CEO) | ||
− | |workers = [[Randall Boggs]] (formerly), [[Fungus]], [[Needleman and Smitty]], [[Celia Mae]], [[Roz]] (formerly/undercover), [[Jerry (Monsters, Inc.)|Jerry]], [[George Sanderson]], [[Charlie Proctor]], [[Thaddeus Bile]], [[Flint]], [[Yeti (Monsters, Inc.)|Yeti]], [[Tylor Tuskmon]], [[Val Little]], [[Fritz (Monsters, Inc.)|Fritz]], [[Duncan P. Anderson]], [[Cutter]], [[Banana Bread]], [[Roze]], [[Gary Gibbs]], [[Sunny Sunshine]], [[Skyler (Monsters at Work)|Skyler]] | + | |workers = [[Randall Boggs]] (formerly), [[Fungus]], [[Needleman and Smitty]], [[Celia Mae]], [[Roz]] (formerly/undercover), [[Jerry (Monsters, Inc.)|Jerry]], [[George Sanderson]], [[Charlie Proctor]], [[Thaddeus Bile]], [[Ms. Flint|Flint]], [[Yeti (Monsters, Inc.)|Yeti]], [[Tylor Tuskmon]], [[Val Little]], [[Fritz (Monsters, Inc.)|Fritz]], [[Duncan P. Anderson]], [[Cutter]], [[Banana Bread]], [[Roze]], [[Gary Gibbs]], [[Sunny Sunshine]], [[Skyler (Monsters at Work)|Skyler]] |
|occupation = Energy-producing factory | |occupation = Energy-producing factory | ||
|products = Scream/Laugh energy | |products = Scream/Laugh energy | ||
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*'''Roz's Office''': This is where [[Roz]] works. Her office counter can be separated from the rest of the factory via a retractable shutter. | *'''Roz's Office''': This is where [[Roz]] works. Her office counter can be separated from the rest of the factory via a retractable shutter. | ||
*'''Men's Locker Room''': This is where all of the male employees go to use the restroom and store their belongings. | *'''Men's Locker Room''': This is where all of the male employees go to use the restroom and store their belongings. | ||
− | *'''Simulation Room''': This room, featuring a simulated child's bedroom and an animatronic boy dummy, is often used to introduce newcomers to working at the factory. The room is supervised by [[Flint]]. At the end of the film, Sulley and Mike both go to this room to trap Waternoose and expose his evil plans, leading Waternoose to be arrested by the CDA. The simulator was later moved to one of the corridors in ''Monsters | + | *'''Simulation Room''': This room, featuring a simulated child's bedroom and an animatronic boy dummy, is often used to introduce newcomers to working at the factory. The room is supervised by [[Ms. Flint|Flint]]. At the end of the film, Sulley and Mike both go to this room to trap Waternoose and expose his evil plans, leading Waternoose to be arrested by the CDA. The simulator was later moved to one of the corridors in ''Monsters at Work'' while the old room is where Boo's door is kept. |
*'''Hallways''': These are just hallways located throughout the factory. | *'''Hallways''': These are just hallways located throughout the factory. | ||
*'''Trash Compactor''': This is a trash compactor located in the basement which destroys all waste material left in the factory. The compactor scene is a parody of the ''{{WikipediaLink|Looney Tunes}}'' short ''[[w:c:looneytunes:Feed the Kitty|Feed the Kitty]]'', in which Sulley exhibits the same reactions as [[w:c:looneytunes:Marc Anthony and Pussyfoot|Marc Anthony]] did with [[w:c:looneytunes:Marc Anthony and Pussyfoot|Pussyfoot]], when Sulley thinks Boo has been crushed in the trash compactor. | *'''Trash Compactor''': This is a trash compactor located in the basement which destroys all waste material left in the factory. The compactor scene is a parody of the ''{{WikipediaLink|Looney Tunes}}'' short ''[[w:c:looneytunes:Feed the Kitty|Feed the Kitty]]'', in which Sulley exhibits the same reactions as [[w:c:looneytunes:Marc Anthony and Pussyfoot|Marc Anthony]] did with [[w:c:looneytunes:Marc Anthony and Pussyfoot|Pussyfoot]], when Sulley thinks Boo has been crushed in the trash compactor. |
This article is about the in-universe company. For the film, see Monsters, Inc..
Monsters, Inc. (abbreviated as MI) is the titular energy-producing factory in the 2001 Disney•Pixar animated film of the same name. The company is the only place which supplies all the energy for the city of Monstropolis. Its logo is a bold, blue M with an eye on it, otherwise known as the "M Eyeball".
To create energy, Monsters, Inc. primarily used children's screams. However, it was later discovered that laughter produces ten times more powerful energy than screams; as a result, the company now uses children's laughter to create energy for Monstropolis.
- "One of the most pivotal scenes in the film is when the Oozma Kappas (OK) take a field trip, and sneak onto the premises of Monsters, Inc. Peering in through a window, they catch a glimpse of a scare floor where all of their heroes are performing actual scares. "Whether they realize it or not," says Director Dan Scanlon, "it's the first time [Mike and Sulley] start to see that they both want the same thing.""
Monsters, Inc. is an energy company that was founded in 1810 as Amalgamated Monsters Ltd. before taking on its current name in 1895.[1] Its main duty is to provide all citizens in Monstropolis with energy in the form of captured screams collected from children. They accomplish this by crossing into the human world through door technology, portals connected to closets of children's bedrooms, and scaring them to the best of their ability. The screams are then collected in special canisters for use as energy.
The factory is an immense facility equipped to fulfill the needs of its employees. Scaring takes places in chambers called "Scare Floors", where the monsters cross over into the human world with the doors. Each scarer has an assistant to help coordinate the energy collection. Any door belonging to a child who has no fear of monsters is promptly destroyed in the Door Shredder, as their screams cannot be collected and are therefore obsolete.
After Randall and Mr. Waternoose are defeated, Sulley became the CEO of Monsters, Inc., and created the Laugh Floors and even bigger canisters for more energy from human kids' laughter due to laughter became ten times more powerful than screams. Initially, the implementation of laugh as alternative energy went into difficulty due to the lack of manpower to generate enough energy needed by the city since only a few scarers could easily transit to become Jokesters like Mike, Tylor or Bile. Almost all former scarers either have to be retrained to be Jokesters in course taught by Mike or quit their jobs as they unable to cope with the change in the industry.
Furthermore, making children laugh is far trickier than scaring them due to the difficulty in the art of comedy, resulting in a lot of Jokesters unable to reach energy quotas. As the result, power outstate became common and the Monstropolis Energy Regulatory Commission threatened to shut down Monsters Inc. twice and give the energy contract to Fear Co. It's also worth noting that most monsters outside Monsters, Inc. employees looked down on laugh power due to its novelty, thus making it massively unpopular energy source for the time being until Johnny's crimes of sabotaging Monsters, Inc.'s factory and slandering their credibility are exposed to the public.
In the epilogue of the original Monsters Inc. and the second season finale of Monsters at Work, the company has prospered as a leading energy provider for the Monstropolis and all former scarers have been successfully trained to become full-fledged Jokesters.
- 1320: Code for when a monster gets trapped in a child's room.
- 2319: Code for when a human child comes in contact in anyway with a monster, regarding a touch or a possession, most notably a white sock. Decontamination is carried out by the CDA, who dispose of the child's possession and have the monster go through extreme decontamination.
Because children have become desensitized to horror through the rise of violent media and find monsters less scary, the company had fallen on hard times, and screams are becoming increasingly difficult to obtain in large amounts. At the risk of an energy crisis, the company's CEO Henry J. Waternoose seeks out new, borderline-criminal means by which to obtain screams, including the kidnapping of children from the human world. His scheme is exposed by Mike Wazowski and James P. Sullivan, who bring Waternoose to justice. The company is temporarily closed down following the arrest of its CEO. However, after Sulley discovers that laughter produces more power than screams, the company reopens under Sulley's new management. Following this, the employees make children laugh now, though it is shown in Monsters, Inc. Scream Team Training that screams are still additionally used.
In the prequel, Monsters, Inc. appears three times. The first time is in a flashback of Mike's kindergarten field trip to the factory when Mike sneaks off into a child's bedroom used by Frank McCay, resulting in him being persuaded by McCay to attend Monsters University; the second time during Oozma Kappa's "field trip" by Mike to help inspire the team, and the third time is when Mike and Sulley are hired in the company's mail room after their expulsion from Monsters University; through their effort and hard work, the duo get promoted through different jobs before finally becoming scarers.
The company serves as the primary location in the world, Monstropolis.
- The door vault is taller than the Empire State Building; it is about half a mile long (2,640 ft or 804.7 m). Co-director Lee Unkrich states that on any given level in the vault, one can fit an entire Statue of Liberty in there.
- At least one fatal casualty is confirmed in the company, as one of the past technicians was mauled to death by a dog during a clean-up in the Human World.
References
![]() | This page uses Creative Commons Licensed content from the Pixar Wiki. The list of authors can be seen in the page revision history (view authors). As with Disney Wiki, the text of the Pixar Wiki is available under the CC-BY-SA license. |
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