Imagining a video game for HTSI: interview with the game academy that devised it - Il Sole 24 ORE
Behind the scenes
The creation of a video game product to tell the pleasure of driving and how car culture is changing: dialogues between A.I. and art directors.
by Editors
Hairpin bends, super-fast straights and plenty of adrenaline. The cover of HTSI's June issue recounts the power of performance cars on a special circuit, created ad hoc for the magazine with artificial intelligence modelled on a video game. The pleasure of driving is in fact the focus of an investigation in the new issue on how car culture is changing, between trends and contaminations.
Milan-based Digital Bros Game Academy made the cover. "To create it, we used Sora, OpenAI's video generation model," explains the studio's managing director, Geoffrey Davis, who trains professionals for the video game industry and creates video game products. "After the brief with the HTSI editorial team, we took the ia tool step by step through the creation process: the more details you put in, the more the tool gets to the result you have in mind in a short time. Starting with the brief, the tool then generated a series of queries that produced images, concepts," Davis continues.
There are several generators on which one can rely to create with artificial intelligence, each one has its own peculiarity and specificity. "For support in imagining video games, one of the most commonly used tools is Midjourney, but there are also platforms with a storyboard and concept art focus, or for creating dialogues or various types of animations. I chose Sora because it is a solid platform, a mainstay, and it allows us to range and facilitate the type of work we were asked to do". After that, Davis continues, the images generated can form a basis for further work, even with other programmes. "We finished the work in a week, arriving at the result after dozens of images and further post production by the art director of HTSI. Only a few years ago, such a result in such a short time would have been unthinkable".
At the moment, ia is a valuable aid: 'With regard to video games, for example, it is certainly an enrichment, a great support, but - at least for now - it has not been disruptive. It is certainly an interesting aid that we started integrating right from the start, especially in the programming and brainstorming phase. This was the case with the HTSI cover. But, more generally, it supports us in optimising images and creating dialogue, and it plays an important role in dubbing, because it can be asked to generate voices and adapt the lips of any characters.