Game & Watch Gallery (Game Boy) Grade: C-
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Games are rated relative to other games for the same system.
Publisher: Atari (1995)
Posted: 2018/5/20
Centipede is one of the greatest arcade games of all time, but you'd never know from playing this Game Boy edition. This reminds me of one of those old LCD watch games with the pre-rendered black shapes blinking all over the place - not a pretty sight! The mushrooms look like letter T's littering the playing field and the animation is heinous.
In contrast to the quick trackball controls of the arcade, dragging your cannon around the screen feels slow and laggy. Perhaps to compensate for the lousy controls the collision detection is remarkably generous. Just about every shot manages to hit something. The spider who menaced players in the arcade now moves in slow motion. Even the scorpion (which looks like a banshee) is a sitting duck.
The default difficulty is novice for some reason, which is tremendously boring. I actually felt a sense of relief whenever I lost a life! You need to crank up the skill level all the way to "expert" to keep the games at a tolerable length. When a game doesn't get interesting until wave 28, that's not a good sign.
Centipede has several two-player options (including coop) but I can't imagine inflicting this on another person. The only thing this Centipede has going for it is its title screen music, which is awesome. As far as its tepid gameplay goes, there's really no excuse considering a kick-ass version of Centipede (Atari 2600, 1983) was released over a decade before. © Copyright 2018 The Video Game Critic.
Recommended variation: expert
Our high score: 31,161
1 or 2 players
Publisher: Victor Interactive (1991)
Posted: 2020/7/23
I played the original Choplifter (Atari XE, 1982) on the heels of the Iran hostage crisis, and the idea of flying into enemy territory in a helicopter to rescue people was an intriguing premise. Considering how fun and satisfying that game was, this ill-advised sequel is disappointing. Instead of flying freely it feels like you're in some kind of obstacle course.
The geography is so constrained it's practically claustrophobic. There's not much room to maneuver above mountains and if you touch a bird or stormcloud your helicopter will explode. You're better off flying directly into a brick wall.
To destroy cannons and roving tanks you must rotate your copter sideways, but you really need to finagle with the controls because they absolutely suck. Sometimes I would fly backwards across the top of the screen just because I got tired of trying to turn around!
There's never much room to land when rescuing people and you'll often bounce off a tree or building while trying to set down. I usually cut portable games a little slack but this game totally misses the mark. Choplifter II takes a classic title, puts it through a blender, and serves it up with a generous helping of aggravation. © Copyright 2020 The Video Game Critic.
Publisher: Sony (1993)
Posted: 2021/12/31
As a fan of the wintry Cliffhanger action film, I wanted to experience the video game in all its forms - big and small. This one opens with the movie's familiar orchestrated score, and is quite faithful except it sounds likes it's coming out of a 1974 film projector.
The game stars hunky mountain climber "Gabe" (Sylvester Stallone). His character looks boxy and cartoonish, but otherwise the visuals are appealing. The screens are mostly white, with nestled cabins, snow-covered trees, and gray mountains looming in the distance.
As Gabe scales treacherous cliffs he must avoid snow drifts, leap gaping chasms, and kill wolves with his bare hands. Most levels offer upper and lower paths to explore. You'll get pelted by birds and rocks, but the one constant danger is falling. The designers did a good job of capturing the heart-pounding thrills of the film. You really need to measure your jumps well, and sometimes you can't even see where you're going to land.
The opening stage is tough. Eventually I learned you need to hold up/right to execute a running jump, and you can't even do this until you acquire the boots! If you survive that first stage the difficulty becomes more reasonable.
Picking up huge bags of cash lying in the snow is fun, and for once it makes sense because that's what happened in the film! When you set down the controller Gabe rubs himself to keep warm. One thing I never figured out is the purpose of camp fires. Sometimes touching one seemed to improve my health, but another time it "burned" away my money/points.
Once you get the basics down Cliffhanger is pretty good! It follows the movie narrative with memorable scenes like the avalanche, abandoned cabin, and ice cave. Beating up bad guys doesn't require much strategy, but at least when defeated they have the decency to fall off the cliff. At one point you even ride a boss like a sled! If you're in the mood for some simple winter fun, give Cliffhanger a go. © Copyright 2021 The Video Game Critic.
Our high score: 282,000
1 player
Publisher: Nintendo (1994)
Posted: 2014/5/15
I had heard good things about this Donkey Kong, but didn't realize how ambitious it was. The first four stages are lifted directly from the original arcade game (1981) - including the pie factory screen. Not only do these play as well as the arcade - they play better. The controls are more forgiving and you can now tumble down to a lower platform without dying. I really dig the new sound effects like Donkey Kong's growl and Pauline's scream. The opening screens are actually just a prelude to the "real" game, which features larger, scrolling stages.
Your challenge is to grab a big key and transport it to a door while employing a series of new gameplay mechanics. Mario can now vault, swing on poles, throw items, and even "ride" on certain enemies. It reminds me a lot of Mario Vs. Donkey Kong (Game Boy Advance, 2004). These new stages feature faint "background graphics" like city skylines and forests, giving them some personality. Playing on the Super Game Boy further enhances the experience by adding rich colors and an arcade-style border.
Three save slots are available and you're prompted to save often. The new stages will exercise your brain as much as your reflexes... and that's the problem! Some are real brain teasers, requiring you to position new platforms and perform an elaborate sequence of actions before a timer runs out. I wish Donkey Kong didn't make me think so much, but there's no denying the quality of this first-class title. © Copyright 2014 The Video Game Critic.
Save mechanism: Battery
1 player
Publisher: Kemco (1992)
Posted: 2023/10/15
Dr. Franken for the Game Boy is not half bad. It's far more inspired than the colorfully zany Dr. Franken, The Adventures of (SNES, 1992). This black-and-white edition finds our Frankenstein monster decked out in striped pajamas, scouring an expansive castle for the body parts of his beloved girlfriend.
The graphics are impressively detailed and varied. Each room is meticulously rendered from the laboratory to the bedroom to the library. The dungeons look shadowy and the furniture has an antiquated look. That's good because you have a lot of exploring to do. The game displays a map via the select button, but it's hard to translate the map to what you're seeing on the screen.
Your monster can jump and rapidly fire lighting bolts. For being composed of rotting corpse parts, this guy is surprisingly spry. The jump controls feel kind of "spongy" however, making it hard to jump-and-shoot flying ghosts. Your shots pass right through larger enemies such as pumpkin-headed phantoms, mounds of possessed poop, and skeletons that strut around like they're all that.
There are a few issues with the overall design. Sometimes obtaining one object will make another part of the game accessible for no logical reason. You'll find a book in one room, and suddenly a key becomes available in the doorway? There's a lot of precarious jumping, and you never know what you can jump "on" until you try.
Still, Dr. Franken goes the extra mile, displaying clues on the map and providing a simple password at any time. There's no score but this password feature means you can continue without losing a beat. I have to hand it to Dr. Franken. It may not make a lot of sense, but this game is more than the sum of its parts. © Copyright 2023 The Video Game Critic.
Save mechanism: password
1 player
Publisher: Capcom (1990)
Posted: 2019/5/30
Duck Tales (NES, 1989) is considered a beloved classic, so how does the portable version stack up? Well that toe-tapping theme song certainly makes a good first impression, and a handy stage select allows you to pick between the Amazon, Transylvania, Himalayas, American Mines, and the Moon! Actually that's a bit deceptive because certain stages require keys from others. Playing the role of the cane-wielding Scrooge McDuck you'll face monkeys, snakes, and spiders in the Amazon.
The characters are impressively large and detailed, but there's not much room to move around. It's fun to take out multiple enemies with your pogo jump attack, but sometimes you can't tell what you can bounce off of. I would have never guessed I could pogo across that bed of thorns, especially with all those vines hanging overhead. Why can't I just climb across those? Scrooge also has a nifty golf swing move. Just push against any obstacle and press the button to smash it with your club. Nice.
The quality of the stages are uneven. The Amazon feels very claustrophobic, but I enjoyed Transylvania with its ominous headless knights. The Himalayas are tough because you can't pogo on the snow. And did you know there were octopuses and football players on the Moon? This game suffers from a lack of checkpoints and sometimes you jump right through a rope you were trying to grab. Overall this miniature Duck Tales is far inferior to the NES version, yet still manages to get its point across. © Copyright 2019 The Video Game Critic.
Our high score: 166500
1 player
Game & Watch Gallery
Grade: C-
Publisher: Nintendo (1997)
Posted: 2025/6/4
During the 1980's Nintendo released a series of handheld LCD games known as Game and Watch. From 1981 through 1991 these cheap portables flooded the market and were a huge success. Some even evolved to having dual-screens, making them look like early Nintendo DS prototypes! This modest collection faithfully recreates four of those handhelds on a single cartridge. Having a little historical context makes them easier to appreciate.
The games are remarkably true to the originals which were rendered via liquid-display LCD screens. They achieved rudimentary animation by toggling images "stamped" into the background. While originally black-and-white only, when played on a Super Game Boy or Game Boy Color you'll enjoy the benefit of background color.
In addition to the original emulated versions there are "modern" editions with updated graphics, improved animation, and richer sound. The old games featured generic characters, but the new ones contain your favorite Nintendo personalities like Mario, Peach, and Toad. Easy and hard difficulty settings are available for both variations.
So how do the games play? Not bad considering their limited graphics and control. The first game, Manhole, challenges you need to shore up parts of bridges as pedestrians step over gaps. As the pace quickens it kind of feels like a juggling act. In the modern version Yoshi uses his tongue to support the manhole covers.
The second game is called Fire. In this one two firefighters are moving a trampoline alongside a burning building, bouncing jumping people into an ambulance. In the modern version Mario and Luigi save jumping Toads.
The third game has you deep sea diving for treasure under a giant octopus. Its tentacles are constantly unfurling so you must time your movements to avoid its clutches. In the modern version Mario retrieves treasures for Princess Peach who gives him "hearts" whenever he returns to the boat. The music sounds a heck of a lot like Popeye (NES, 1986).
Oil Panic was one of those fancy dual-screen games. Here, both screens are displayed but you can "zoom into" to either one. On the top screen some guy is catching oil in a bucket. He can then dump it out of two windows to another guy waiting to catch it on the second screen below. In the modern version Mario carries two buckets, dropping the oil onto Yoshi, causing him to breathe fire.
Those playing for nostalgia reasons are sure to enjoy the classic versions. The old graphics have a certain charm but it can take a while for the action to heat up. The modern versions are far more playable and forgiving. I like how brief instructions are displayed and high scores are saved to battery. While I didn't find any of these games particularly compelling, Game & Watch Gallery is a fascinating trip back to the simpler day and age. © Copyright 2025 The Video Game Critic.
Recommended variation: manhole
Our high score: 72
Save mechanism: battery
1 player
Indiana Jones and the Last Crusade
Grade: D-
Publisher: Ubisoft (1993)
Posted: 2023/6/19
I always wondered why the NES version of Indiana Jones and the Last Crusade (Ubisoft, 1993) looked so crappy, with minimal color and unsightly outlines around characters. Well, now I realize that the NES game was basically a port on this Game Boy title. This looks and plays almost exactly the same! Yes, it's that bad.
Each stage begins with a digitized close-up of Indiana Jones himself, and the pixelated image looks impressive by Game Boy standards. Once you begin exploring "the caves" for Coronado's Cross the Indiana Jones theme kicks in and never lets up. While not a bad rendition, it soon becomes nauseating. You can turn it off via the main menu, but that just leaves you with some very sparse sound effects.
The action involves Indy jumping between ropes and grabbing torches to keep the stages from going dark. Indy strolls along at a leisurely pace. He can punch bad guys if they are close enough, but doesn't get his whip until stage two. Be of the lookout for hazards like dropping stalactites and - gasp - puddles of water! In the catacomb stage, getting hit by a single fireball spells instant death, and they are raining all over.
Indiana Jones and the Last Crusade seems less objectionable on the Game Boy, but it's still lousy. The collision detection is poor (especially during the boss stages) and sometimes Indy doesn't want to grab a rope. Worst of all, taking hits knocks Indy all over the place, totally out of your control. When you see "game over" it means you lost today, but it doesn't mean you have to like it, kid. © Copyright 2023 The Video Game Critic.
Our high score: 4500
Save mechanism: password
1 player
Publisher: Ocean (1993)
Posted: 2019/6/29
The cheesy T-Rex face on this game's title screen gave me an instant case of deja vu. Have I played this before? Kind of! Apparently the NES version which is essentially the same. Jurassic Park is an overhead adventure where you wander around heavily constrained areas while shooting dinosaurs, collecting items, and unlocking gates.
The first stage feels like a fun treasure hunt as you try to locate all the dinosaur eggs. Armed with a pea shooter you can kill pesky scampering tiny dinosaurs which inexplicably explode and leave ammo behind. Unlike the film the raptors and spitting dinosaurs are easy to elude. Scouring the park for eggs gets a little tedious after a while but the catchy soundtrack keeps you humming along.
You'll also stumble upon weapon, health, and mystery icons. The mystery icons are very cheap because half the time they blow up in your face! There are a lot of computer terminals scattered around the park, but even after you acquire multiple ID cards they tend to say "access denied". Why is this game so confusing? The graphics won't strike fear into your heart, but the bosses feature impressively large dinosaurs.
Having to save the kids calls to mind the most irritating parts of the films. I can't even avoid those stampeding triceratops myself, much less lead a kid between them. I didn't care much for this game on the NES, and I'm not in the mood to cut it much slack on the Game Boy. Late note: I will give Ocean props for putting together a nice illustrated manual with stage descriptions, hints, and fun dinosaur facts. © Copyright 2019 The Video Game Critic.
Our high score: 645
1 player
Jurassic Park Part 2: The Chaos Continues
Grade: B+
Publisher: Ocean (1994)
Posted: 2019/6/29
Okay, now this is more like it! In stark contrast to the meandering overhead style of the first game, Jurassic Park Part 2: The Chaos Continues is a proper side-scroller. You play the role of Dr. Grant who looks cartoonish but moves in a fluid manner. His gun has unlimited ammo and he can fire rapidly in any direction, a la Contra (NES, 1988). Precision controls make it fun to leap between grassy platforms, and when you jump into water the game kicks into Jungle Hunt (Atari 2600, 1983) mode.
Not only can you swim, but you can shoot while swimming! On land expect a lot of small chicken-like dinosaurs and pesky flying lizards. Those baby triceratops patrolling narrow platforms will dole out plenty of mandatory hits until you realize you can just shoot them! Doesn't seem right does it? The game is not particularly hard and the bosses are predictable. That said, the exciting chase sequence with that zombie T-Rex had me clutching my controller like grim death!
As with all other Jurassic Park games, there's the obligatory riverboat scene. Was this scene deleted from the film? Jurassic Park Part 2: The Chaos Continues is a sequel I can get behind. It's probably what the first game should have been. Note: The manual contains an ad for Kenner's line of Jurassic Park toys, and I have to admit they look like they'd be a lot of fun to play with! © Copyright 2019 The Video Game Critic.
Our high score: 5040
1 player
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