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Completely Average Games That Blow Their Competitors Out Of The Water In One Area

Published 6 hours ago11 minute read
A split image featuring Khazan, Levy, and Shadow of Mordor guy with a little Korok in the corner.

We live in the era of competent game-making. These days, it feels like everything you pick up plays well. There are quite a few games that are unquestionably good, while also not really doing anything to stand out. Which is why I've brought you this list of games that are defined by a single aspect.

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Not all of these standout aspects are enough to carry their respective games, but, at the very least, every one of these elements helps otherwise ordinary titles distinguish themselves among the rabble. There is even an example or two where that notable aspect may have catapulted its associated game into the realm of greatness.

A rank and file line of various ork captains and generals.
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Middle-earth: Shadow of Mordor is notable for its introduction of the Nemesis System governing enemy AI. As Talion, a Ranger of Gondor, you must team up with the ghostly Celebrimbor on a mission of revenge. 

M for Mature: Blood and Gore, Intense Violence

Monolith

Warner Bros. Games

lithtech

The Lord of the Rings

PS3, PS4, Xbox One, Xbox 360, Linux, macOS

Mighty

16 Hours

N/A

Let's kick this off with the first example that likely popped into every reader's head: the oh-so-famous Nemesis System. Middle-earth: Shadow of Mordor is a pretty standard, open-world game. From skill trees to map-unlocking towers to the general feel of combat. It is so Ubisoft it hurts. But then there is the Nemesis System.

This mechanic creates a complex weave of different orcs that will fight you, remember you, fight other baddies, and climb a complex social hierarchy. It is one of the coolest mechanics we've ever seen implemented in this type of game. Unfortunately, Warner Bros patented it and only ever used the mechanic in the Mordor duology. Since then, we've never seen another game tackle this incredibly cool system. Why do you have to be like this, Warner Bros? Why?

The Princess Protagonist slashing a bird in Time And Eternity.
time-and-eternity-video-game-cover-art-tag.jpg
Time and Eternity

Systems

October 11, 2012

T For Teen: Blood, Fantasy Violence, Mild Language, Partial Nudity, Suggestive Themes

Imageepoch

Bandai Namco Studios

PlayStation 3

23 Hours

The seventh generation of games was a bad, bad time for RPG fans. There were only a handful of releases, and most of them were pretty unremarkable. Time And Eternity was one of these releases, and word of mouth spread fast: it is a completely unremarkable game, and it isn't worth your time. However, despite having heard the word on the street, I bought it anyway. Why? Man, just look at it!

Time And Eternity isn't cell-shaded; it is properly hand drawn. To this day, the aesthetic is still wild. Especially in a game set in a 3D world. It is, unquestionably, a visually stunning title. As for every other element of the game, well... calling it average may actually be overly generous. The story is outright grating, and its sense of humor is more than a little icky. The combat is fine, but the enemies are spongy, and there isn't a ton of variety. So yeah, probably not worth the purchase, but that graphical style is still entrancing.

Days Gone Remastered: A huge horde of freakers barrel down on deacon.
mixcollage-06-dec-2024-08-01-am-3363.jpg

In Days Gone, a PlayStation 4 exlusive on launch, you play the role of Deacon St. John, a biker outlaw who must find his missing wife in a post-apocalyptic world. It features a vast section of the Pacific Northwest, with various camps and missions to complete on your journey.

M for Mature: Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language

Bend Studio

Sony

Unreal Engine 4

PC, PlayStation 4

Fair

36 Hours

Extra & Premium

2021-05-18 (PC)

71

This one comes across a little harsh, as the story works well enough, and it has some good performances, but it is yet another open-world game stuffed with collectibles, a wise-cracking protagonist with a dark past, and that third-person perspective every Sony-affiliated game coming out at this time had. The zombie element isn't exactly a fresh angle either. However, it did one thing better than any other zombie game I've ever played: it featured unfathomably large zombie hordes.

No, I will not call them 'Freakers'. You can't make me.

Game art from Back 4 Blood, Dead Rising, Left 4 Dead and Dead Island 2.

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Technically, the Dead Rising gamers were able to have more zombies on screen at a time. However, context is everything. Dead Rising's zombies tend to shamble around. The Hordes in Days Gone, on the other hand, would sprint at you. Having hundreds of screaming zombies, clawing over each other, spilling over vehicles, and forming blob-like masses that fill the screen is still, to this day, incredibly impressive.

Khazan performing a circular slash with his spear in The First Berserker Khazan.
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The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.

Khazan and Ozma, the heroes who saved the Pell Los Empire from Hismar the Berserk Dragon and the Dragon Legion. However, General Khazan, falsely accused of treason, becomes a wretched outcast as he is condemned to exile beyond the empire through brutal torture.

YOU MUST PREVAIL
Survive the relentless pursuit of imperial forces, navigate conspiracies aimed at killing Khazan, and overcome the harsh environments you encounter.

YOU MUST REMEMBER
You were once a hero in the history of Arad, a once-in-a-lifetime figure. Recall the forgotten skills of battle learned through brutal torture and slay the enemies who defame and stand against you.

YOU MUST RECLAIM
Find all potential enemies, reclaim everything that was taken from you, seek revenge, and regain the honor and glory that rightfully belong to you.

Story
The First Berserker: Khazan is a game that adapts the universe of DNF (one of Nexon's globally known intellectual properties), dealing with the story of Ozma and Khazan.
The player will become the hero "Khazan," the ancestor of all Slayers and the one who defeated Hismar the Berserk Dragon, proceeding to uncover the truth of his downfall within the empire.

Action
The First Berserker: Khazan is a hardcore action role-playing game.
Experience DNF's frantic hack and slash style mixed with hardcore action as Khazan's devastating battles await you.

Growth
The First Berserker: Khazan is an RPG with various equipment and perks to customize your own way of growth.
Play as the protagonist "Khazan," upgrading not only character abilities but also combining different types of weapon and armor abilities to match your playstyle.

Neople

Nexon

Unreal Engine 4

March 27, 2025

March 27, 2025

March 27, 2025

PC, PlayStation 5, Xbox Series X, Xbox Series S

Strong

On the face of it, The First Berserker: Khazan has decent Soulslike stages, a servicable story, a solid enough aesthetic, and an adequate musical score. It is the very definition of average. It doesn't do much wrong, it just rarely excels. Until, that is, you get to the combat. You can tell the developers spent an absurd amount of time tweaking the combat, as everything feels extremely satisfying.

The parry timing is perfect, and it is accompanied by a satisfying sound effect every time you hit it. The dodge roll, too, feels great. Especially since timing it just right gives you an enhanced version. Team Ninja's Soulslikes are rightfully praised for having satisfying combat, but I honestly think that Khazan feels better. I've even made peace with the fact that I think Khazan feels better than even most of FromSoftware's titles. It is only bested by Sekiro, which still has the best feeling parry in a game.

If you play Soulslikes for the combat, then I can't recommend The First Berserker: Khazan enough. It doesn't feature anything you haven't seen done elsewhere, but it nails the feel of all of it so unbelievably well that it doesn't really matter.

Erin using his Omni-directional Mobility Gear system to close to the distance on the Colossal Titan.
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Attack on Titan

February 18, 2016

This is a hyper-specific entry. The Attack On Titan game is the very definition of an okay game. Like so many anime games before it, the anime has been diced up into missions, and you get segments of the story wedged between them. The mission structure feels very Dynasty Warriors, except here you are fighting massive titans instead of hundreds of incompetent soldiers. But the trademark Omni-Directional Mobility Gear mechanics? They are shockingly smooth.

The game doesn't automate them for you either. You have complete control over this steam-based, grappling-hook-assisted, propulsion system. It is truly marvelous. Honestly, with the level of control the game gives you, I think the feel of the traversal is unrivaled. Even the Spiderman games fail to match what Omega Force managed to accomplish with their Attack On Titan games. It is an impressive feat, and one we don't talk about enough. It is just stunning that such a magnificent mechanic was wedged into an otherwise bog-standard anime license game.

The main party of final fantasy 15 with their weapons drawn and the regalia in the background
mixcollage-25-dec-2024-12-04-am-1755.jpg
Final Fantasy 15

November 9, 2016

T for Teen: Language, Mild Blood, Partial Nudity, Violence

Square Enix

Square Enix

luminous engine

Online Multiplayer, Online Co-Op

Final Fantasy

PS4, Xbox One, PC, Stadia

Strong

28 Hours

Extra & Premium

If there has ever been a game that is greater than the sum of its parts, it is Final Fantasy 15. Let's start with the open world, which is extremely bland. The combat? It's a complete mess, though it does look stylish at least. The story is told in an interesting way, where you only see the things that Noctis sees, but it is quite thin in the first half, and devolves into the typical campy, anime nonsense in the second. Hell, even the music is forgettable. I can't remember a single track exclusive to Final Fantasy 15. Not a single one. I can't say that about any other Final Fantasy title.

The main party of final fantasy 15 with their weapons drawn and the regalia in the background

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However, the chill vibes you get when just hanging out with the bros are, as the children say, immaculate. While the cast of characters isn't particularly well-developed, the friendship feels palpable. It is a real marvel, as I can't say why it all works as well as it does, but the friendship just ends up feeling real. Final Fantasy 15 beat the odds. It was an unfinished, stapled-together mess of a game that still ends up being compelling because it nails the 'je ne sais quoi' of it all.

Breath of the Wild Key Art
zelda-breath-of-the-wild-cove.jpg

Widely regarded as one of the best games ever made, The Legend of Zelda: Breath of the Wild sets Link his toughest challenge yet. With free exploration of a huge open world and a story you can complete in your own order, it is a must-play for the Nintendo Switch.

E for Everyone: Fantasy Violence, Use of Alcohol, Mild Suggestive Themes

Nintendo EPD

Nintendo

Havok

no

no

The Legend of Zelda

yes

Nintendo Wii U, Switch

Mighty

50 Hours

no

97

Oh boy, I can see this one going poorly for me, but before you get your pitchforks, hear me out. A game carried by a single mechanic can still be great if that mechanic is strong enough. And I think this is the perfect example of how a game's one big mechanic can carry it. Breath of the Wild's world interactivity is, without question, some of the best we've seen. Ever.

The way you can scale anything, and how you can influence, combine, and affect the environment with your Sheikah Slate Abilities, as well as other objects found in the world, leads to the game being able to provide players with nearly endless opportunities for creativity. But that aspect really is the game. What is BOTW with its world interactivity removed? The story isn't particularly strong. The mass majority of the game has you fighting the same three enemies. The boss battles are incredibly basic, and outside of Master Kohgathey have some of the least memorable designs in a Zelda game.

The majority of the 'puzzles' in the shrines you'll encounter are pretty much self-explanatory, and they are repeated frequently - hell, there are twenty shrines where you fight the same spinning robot with a slight alteration or two. The combat feels good, but it is incredibly simplistic. To a fault, I'd argue. Breath of the Wild is a great sandbox game. It is built around that deep, nuanced level of interactivity. Remove that element, and BOTW would have very little to hang its pointy, green hat on.

Game art from Baldur's Gate, Metal Gear Solid, Destiny and Borderlands.

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